Hi everyone, We’ve been truly blown away by your continued support and feedback over the past 24 hours. Your enthusiasm drives us, and we’re committed to improving Breachway until it reaches its full potential. Today, we’ve got another balance and bug-fix update for you. This patch focuses primarily on balancing the second sector while addressing some key issues with first-sector enemies. We have over-tuned most enemies, thus preventing new players from fully enjoying the game. The base level of the game's difficulty should be achievable by anyone willing to put some time into it. For those of you who want a bigger challenge, we have our escalation mode , where you can test the limits of your skills in an ever-increasing difficulty mode. We’ve also resolved several common issues players encountered when unlocking perks and perk slots. [h2]Change log[/h2] [h3]Bug fixes[/h3] [list] [*] Fixed bug that would prevent players from returning to the store once having left already [*] Fixed bug that would show the first unlockable slot locked even though you had met the conditions already [*] Fixed bug that would display the text of the first unlockable slot on the second unlockable slot, once the first slot was unlocked [*] Fixed bug where dragging and dropping a subsystem to your equipment when buying it from the shop did not register the equipment being bought and thus did not increment the counter for the Overstock perk [/list] [h3]Balance changes[/h3] [list] [*] Increased turns to play Heavy Blast on the Custodian (Sector 2 boss) from 1 to 2 [*] Increased the Reload time on the Custodian's Torpedo launcher from 1 to 2 [*] Increased the time it takes to play the Arm PDC card for the Custodian from 1 turn to 2 [*] Removed the Custodian's instant shield equipment repair when starting the shield phase [*] Replaced the Buckler shield equipment on SOL-B02 with the Barrier Shield equipment - this will allow for a larger attack window between shield cards [*] Set the durability of the Flak Mk.I to 12 for all factions (was previously 15 for Solarii only) [*] The Hoplite Shield equipment type starter Rampart card now takes 2 turns to play, was previously 1 turn. Affected enemies are: FR-B04, SK-B04, SK-C02, SOL-C01 [*] Fixed the child card display on Swift Charge [*] Reduced HP by 15 on: DW D03, DW D01 [*] Reduced HP by 5 on DW D02, DW B03 [*] Reduced HP by 10 on enemies: SK-D01, SK-D02, SK-D03, SK-D04, SOL-D02 [*] Reduced the enemy equipment HP for Punisher Rack from 18 to 14 [*] Reduced the enemy equipment HP for Service Bay from 20 to 16 [*] Reduced the amount of repairs dealt by AI Card Convergent Repairs from 2 to 1 for each destroyed equipment [*] Reduced the number of missiles fired by vengeful volley/upgraded vengeful volley from 2 to 1 for each destroyed equipment [*] Increased turns to play for enemy's light flak Mk.II Card Twin Barrels from 1 to 2 [*] Increased turns to play for enemy's light flak Mk.II Card Follow-up Fire from 1 to 2 [*] Increased turns to play for enemy's light flak Mk.II Card CounterOnslaught from 2 to 3 [*] Increased rewards for starkin espionage mission being complete to 90 (hated/disliked), 120 (neutral), 150 (allied) [*] Fixed Expulsion not responding to Blueprint's mass discount [*] Fixed Swift Charge not displaying the child card Blink [/list] Thank you for your ongoing support and interest in our game—it’s a huge source of motivation for the entire team! As always, we encourage you to keep sharing your thoughts and feedback. Every review and suggestion helps us make the game better, and we’re grateful for each one.