Hey friends, Breachway is taking part in the [b]TurnBasedThursday Fest[/b], and to mark the occasion we have [b]updated our demo build[/b]! This update is decently sized as far as updates go, and while we don't have a comprehensive change list (the game is in constant flux with small things changing daily) , you can read the main things we added below: [list] [*]A revamped [b]save and load system[/b], allowing you to quit and continue mid-fight without losing any progress [*][b]100+ new card art images[/b] to replace our placeholders. [*][b]2 New enemy ship models[/b] for early game Solarii and Starkin enemies. [*]A new set of [b]5 early game enemies[/b], including a new elite. [*]A set of 12 stronger enemies that can appear if you hang around the map long enough before going to the boss. [*]Added the ability to [b]buy fuel in space stations[/b]. [*]Added a way to [b]fast forward through events[/b], by holding the right mouse button down. [*]Added [b]a new set of subsystems[/b] for you to discover. [*]Added a system that gives each elite a buff selected out of a random set, this makes elite encounters play out slightly differently, and also gives you a higher credit reward when defeating them. [*]Faction relations now matter for Free-roamer, Solarii and Starkin elite encounters (will add Deadweights soon, we're preparing something special for that). [*]A slew of new equipment and cards, including a [b]Mass Driver and a Coil Gun[/b]. [*]Fixed a few instances where an event would cause a soft lock, leading you to quit to the menu and return to the run. [*]A lot of bug fixes for cards and events. [*]many more changes I'm forgetting right now :) [/list] We also added some stat tracking to the demo to help us spot problems and help balance the game. It is completely optional and anonymized, and opting out does not affect the game in any way. Have a great weekend and keep on playing turn-based games! Victor [img]https://clan.cloudflare.steamstatic.com/images//42857103/fcaa8a4acd00bb01852e870cec605de496b804d3.png[/img]