[h1]The balance patch[/h1] Hi everyone, After going through your reviews, we've identified some balance issues, especially with the first two ships. Below are the changes we've made and the effects we’re aiming for: [h2]Change list[/h2] [list] [*] Due to some potential bugs, we temporarily replaced wolf's crew ability to add +1 reactor power [*] Reduced the cost and cooldowns of many crew abilities [*] Added the Rearm upgrade card to Marauder's starting deck ensuring better ordnance production [*] Changed Arbalest's perk so it makes every 6th attack cost 0 ordnance [*] Added a PDC equipment on the Arbalest's starting loadout [*] Increased Flak equipment damage from 0.65 per point of hull damage, to 1 - This makes flak significantly stronger when it comes to damaging and destroying enemy equipment. [*] Reduced cost for adding and removing cards in stations to 20 credits if allied, 25 if neutral, and 40 credits if disliked or hated [*] Added drafting after each combat: 1 card on regular enemies, 2 cards on elites [*] Pirate Hideout is automatically revealed with the Marauder [*] Reduced Rearm mass cost from 4 Mass to 3 Mass [*] Reduced Fuel cost from 50 to 25 credits [/list] [h2]The intended effect[/h2] We want you to fully enjoy all of the game's content, so we made a few changes that will make the Arbalest and the Marauder more of a force to be reckoned with. Additionally, we removed some of the randomness on when you get to draft cards, so right now you are always guaranteed a consistent card drafting occasion after every enemy defeated. You can expect more balance changes and bug fixing on an ongoing basis. We won't stop until Breachway is rock-solid. Thank you again for your ongoing support and for sharing your opinions with us, all reviews and suggestions are enormously appreciated, we are committed to improve the game with the help of your feedback.