[img]https://clan.cloudflare.steamstatic.com/images//45022620/619538b1ff331437ddd21c3bacf55b0a3cc07568.png[/img] [h3]TECH DEMO IS HERE[/h3] I finally have a sort of a tech demo for the game. Most features don't work yet (only visuals) and there is no content yet. That being said, 90% of the polish is done already and there is all the audio (BGM + SFX). [h3]TESTER ROLE[/h3] To give feedback request the @Tester role in Discord to access a private channel related to alpha testing. Since all the architecture code is done now, the game will have a lot more content within the next few weeks, preparing for next month's Steam Next Fest. [h3]KEY DIFFERENCES[/h3] [list] [*] In case you are curious, these will be the main differences with Slay the Spire (not available yet): [*] Mana in battle increases between quests (acts). So in quest 1 => 3, quest 2 => 4 and quest 3 => 5. [*] The monsters are the cards so the rarity and randomization is tied directly to the monsters. When you kill a monster you acquire it as a card. [*] No duplicate monsters per battle and per run. You meet each monster only once during the whole run. [*] You can increase some stats after battle. These last between battles and they can also be reset every time the UI is open. [*] Pain Trials (Events) always give positive options. However, there is always a recommended option and if you don't choose it you get a penalty (curse). [*] The same monster has a different effect with another class. So "Blue Dragon" will have a certain effect with the Assassin class and the same "Blue Dragon" will have a different effect with the warrior class. [*] Skills (relics) can be upgraded too. [*] 3 rooms to choose from after each battle. No node paths. [*] 10 rooms per quest (act) only, so 30 rooms/actions per run. [*] Side quests during battle. A condition to meet to get a bonus reward. [*] All the cards are in 3D. [*] Etc… [/list] Join the discord [url=https://discord.gg/J9rFvB2T62]here[/url].