Hi heroes, I appreciate your asking questions. We are also looking forward to the release date. Hope our answers helped you. If you have any other questions, feel free to ask us! [b]1. Which languages are supported at release?[/b] We have planned to provide more language support in the next version, such as Simplified Chinese, Traditional Chinese, English, French, German, Russian, Portuguese, Spanish, Japanese, Korean, and Thai. [b]2. How many/which Heroes will be available at release?[/b] Most of the heroes tested will be available. Players can get it for free through in-game channels. [b]3. Will there be a ranked mode similar to League of legends? [/b] The ranked mode is similar to LoL. It has 7 levels: Baron (3 levels, 3 stars), Viscount (3 levels, 3 stars), Earl (4 levels, 4 stars), Marquis (4 levels, 5 stars), Duke (5 levels, 5 stars), King (5 levels, 5 stars), Emperor (accumulative stars). The system matches players with a similar level to play with and against others. The battle adopts 5V5 mode. Players from both sides separately ban one hero. Players in one team cannot choose the same hero. [b]4. What is the estimated Release date?[/b] Currently still under production, it will be released roughly in the Q3. [b]5. What will the pricing for skins/heroes be? Are prices locally adjusted at country GDP?[/b] These items have uniform prices in the game. [b]6. Will there be achievements for this game in steam?[/b] We are working on it. Hope it can be release soon. [b]7. How does the Armor Plate system work?[/b] Equipping armor plates on armor can increase the hero's attributes. This effect is only effective for heroes. The armor plates are divided into Scale Plate, Mountain Plate, and Shining Plate. Scale Plate can increase the hero's attack speed, melee, and long-range attack; Mountain Plate can increase the hero's blood limit, external defense, and internal defense; Shining Plate can increase the hero’s blood limit and armor penetration. [b]8. Will there be high player count games such as 20v20?[/b] Considering the communication and cooperation between players, currently the game only supports 10v10. [b]9. How does the combat system work in detail? Are there different damage/armor types? How many hitboxes a player character has?[/b] The game adopts a four-way slash mode. Some heroes can use heavy attack (middle mouse button or shift). Different combinations of light attacks (left mouse button) and heavy attacks will produce different combo effects. F1 (Follow), F2 (Move), F3 (Attack), and F4 (Retreat / Switch weapons), these commands are used in the army battle. The 3-6 keys are corresponding to the release of the heroes’ skills. According to different weapon types and attack directions, injuries are classified into stab injuries (arrow, spear, lower attack), slash injuries (swing left and right, upper slash) and blunt injuries (damage caused by weapons without blades, such as a sledgehammer, etc.) The defense is divided into external defense and internal defense. Both external and internal defenses can protect against stab, cuts, and blunt. External protection additionally improves the ability to against stab attack and internal protection improves the ability to against blunt attack. The effective points of attack are divided into the head and body. There are differences between the head and body defenses. Attacking the head causes more damage. The body is divided into upper body and lower body and attacking the lower body causes less damage. [b]10. Will there be an in-game voice chat?[/b] There is a voice communication system on the battlefield. Press "V" to turn it on. [b]11. Which regions will get servers? (Europe, Asia, NA, SA, SEA?)[/b] We expect to have Servers in Europe, North America, South America, and Asia. [b]12. How do you plan to implement servers, do players select or are we auto assigned?[/b] Players can choose the server according to their own network condition. [b]13. Is there a recommended age restriction/rating?[/b] We recommend to ages 18 and over. [b]14. Will you accept community suggestions for possible upcoming heroes?[/b] We will seriously consider the players’ suggestions. Since there are many considerations for the update of the heroes, we will also adjust the plan according to the actual operating situation. [b]15. Is it possible to engage in territorial warfare at a certain time?[/b] Yes. [b]16. Do you support systems such as guilds right away when launching?[/b] New players will enter the guidance, including basic operations, skill use, etc. There are also training modes in the game, including basic training (infantry, archer, and cavalry), Siege battle training, and advanced challenges (offensive and defensive challenges, archery challenges, riding challenges). We will also continuously optimize guidance. [b]17. Will this game have Controller support?[/b] Not supported for now, but we are working on it. [b]18. Will this game also release on console (xbox, ps5)?[/b] We have not planned yet. [b]19. Will this game be released on Epic Games Store too?[/b] We have not planned yet. [b]20. Is there an anti-cheat system?[/b] The game is equipped with multiple anti-cheat systems. It is constantly being optimized and updated.