More balance info for 1.2+ here: https://steamcommunity.com/app/3172700/discussions/0/4699035108381133464/ [h2]Balance Adjustments:[/h2] ~ Hitting an enemy with Dazed ailment grants Harmony bonus (decreases action bar time for short duration) ~ Increased rate at which wildlife drops fangs/scales/fur/nails ~ Companions prioritize attacking enemies with Dazed ailment to increase damage output [h2]Adjustments:[/h2] ~ If backline range users run out of ammunition they will kite instead of trying to punch (unless that have > 50 points in Unarmed skill) ~ Added new status icons for max health increase or decrease and light attacks only (from some darts) ~ Added critical attack ailment (Dazed) icon (lightning bolt) and confusion stars over head ~ Increased Dazed ailment time length ~ Ghosts had been "jumping" away from incense and instead now slide back from center of incense lantern with the knockback effect [h2]Fixes:[/h2] ~ Game feed doesn’t refresh on load ~ Rally bonuses from amphoras and pots remain through saving and loading and combat ending ~ Fixed bug where you cannot click on hud after loading new game in the middle of character creation ~ Inter-party dialogue about reporting stunned felons for Exile Island is only shown once ~ Fixed bug where multi-hand second hit and extra target hits were multiplying rally meter bonus ~ Fixed an issue where a player can attack barrels and other inanimate objects during a pause when the action bar wasn't full, resulting in some movement bugs. [h2]Art Fixes:[/h2] ~ Background window in Pavura's office not getting shadowed (dark horizon line) in his vignette