Update 1.2: Introducing Balance Updates
Author: hannahandjosephgames,
published 1 day ago,
More balance info for 1.2+ here:
https://steamcommunity.com/app/3172700/discussions/0/4699035108381133464/
[h2]Balance Adjustments:[/h2]
~ Hitting an enemy with Dazed ailment grants Harmony bonus (decreases action bar time for short duration)
~ Increased rate at which wildlife drops fangs/scales/fur/nails
~ Companions prioritize attacking enemies with Dazed ailment to increase damage output
[h2]Adjustments:[/h2]
~ If backline range users run out of ammunition they will kite instead of trying to punch (unless that have > 50 points in Unarmed skill)
~ Added new status icons for max health increase or decrease and light attacks only (from some darts)
~ Added critical attack ailment (Dazed) icon (lightning bolt) and confusion stars over head
~ Increased Dazed ailment time length
~ Ghosts had been "jumping" away from incense and instead now slide back from center of incense lantern with the knockback effect
[h2]Fixes:[/h2]
~ Game feed doesn’t refresh on load
~ Rally bonuses from amphoras and pots remain through saving and loading and combat ending
~ Fixed bug where you cannot click on hud after loading new game in the middle of character creation
~ Inter-party dialogue about reporting stunned felons for Exile Island is only shown once
~ Fixed bug where multi-hand second hit and extra target hits were multiplying rally meter bonus
~ Fixed an issue where a player can attack barrels and other inanimate objects during a pause when the action bar wasn't full, resulting in some movement bugs.
[h2]Art Fixes:[/h2]
~ Background window in Pavura's office not getting shadowed (dark horizon line) in his vignette