[h3]Additions:[/h3] New: Running over little beetles gives a small amount of spirit New: Spirit absorption is visualized with a green wisp flying into character’s head if character has a spell book Increased radius for collecting Spirit for any pagans within range [h3]Updates: [/h3] AI: Companions run forward at the beginning combat while action bar is filling if they are in first two formation rows instead of hanging back and waiting for action bar to fill [h3]Balance:[/h3] Increased XP for stat checks for Rogue and Binding skills Fauna spell creatures minimum damage in spellcrafting menu and beginning of game starts at 10. Will not affect existing spells. [h3]Fixes:[/h3] Fixed issue where whip would sometimes not curl correctly after save and reload Fixed issue where characters can run at 1.5x speed in town while playing incorrect animation Fixed soft lock after attacking a fairy or small creature with a blow pipe and doing 0 damage Fixed black screen that could happen when clicking outside lighthouse from top of lighthouse Fixed issue where occasionally main character spins when repathing in the middle of walking Fixed flickering camera when moving through lighthouse scenes Door in caves that says “Cannot reach” is fixed “Quip Missing” message in caves has correct quip Hostile frogs in caves are no longer hostile, but will not be in correct temperament for existing saves