Topa-din guards, Patch 1.17 is now live and features a tomb update for those in the middle of it or who haven't been there yet in a current session. We've had a few ideas rolling around for ghosts in the community and we wanted to roll out the first update for these as the tomb is one of the first main tasks you can do in 1.0. We needed to keep this setting-friendly and think we've found a good solution that makes each of these encounters more rewarding. Instead of waiting until reaching the inner sanctum to destroy all the ghosts, you can now have smaller contained skirmishes with keepers and hordes that can be completed (temporarily). Incense currently operates the same, as it disrupts ghosts but not their keepers. There are now two sets of keepers, Gravekeepers and their Lord Gravekeeper. [h2] <<_>> Gravekeepers <<_>> [/h2] Gravekeepers act as the hands of Lord Gravekeepers, and these are surrounded by their roaming ghost horde of whatever is in the area (in this case old Lachovinians). Gravekeepers are unaffected by incense, and will continuously raise the ghosts around them. They also cannot be killed in combat alone, but put dormant. They will raise again in 24 hours, their horde with them. They can only be destroyed if the Lord Gravekeeper is removed. [h2] <<_>> Lord Gravekeepers <<_>> [/h2] Lords gravekeepers are stronger than their minions. When destroyed they will clear the aura of any gravesite, as well as diminish the remaining life of any dormant Gravekeepers, removing them from Vol. We've changed the inner-sanctum boss fight to this Lord Gravekeeper and added his support Gravekeepers to the surrounding tomb and area to control the hordes. [h2] Balance [/h2] Diminishing XP: * Each NPC in the game is a unique character and will now have diminishing returns should you stun the same NPC more than once. As of the most recent patch this is -25% XP each time. * decreased max health reduction from ghost ailment * increased amplification of stats of enraged enemies [h2] Fixes [/h2] * cannot knockout ghosts, stun and kill modes operate the same against ghosts now * Game feed error fixed where it said “Knocked out” instead of “dead” * fixed issue where portraits could be missing after party dies * fixed issue with critters weren't always giving Spirit when killed in one hit too far away from any Pagan that can receive it * Spiders death animation CHILLED OUT