[i] (unrelated: demo updated with the various fixes up to this point)[/i] [h2]Fixes:[/h2] ~ sometimes combat not ending due to enemies tracking you down longer than they should ~ fixed an issue where you can’t select companions during combat ~ fixed an issue where the effect of vine prison didn't always stay ~ when you hit more than one character with multi-hand, left hand now displays and does appropriate amount of damage per target ~ issue with inspect button for tomb weight puzzle works resolved ~ the hidden rogue-check prompt near cave is now hidden as intended until check passes ~ an issue where you can take a potion in the new interim dome activation before the bar is filled [h2]UI:[/h2] ~ red box around action time bar when in combat and activates dome ~ correct name for Field Assembly Kit in menu [h2]Inventory Equipment slot fixes:[/h2] ~ issue resolved with equipped healing items remembering positions for companions without those slots and still working ~ issue resolved with equipped armor remembering positions: after selecting a companion with armor, then one without, and dragging from the empty armor slot you can dupe the previously selected companion's armor. I don't know how player -=GUARDIAN=- found this. ~ inventory bug where unclickable item could appear after dragging from equipped slot to a companion that doesn’t have room in their inventory [spoiler]Update tomorrow[/spoiler] will include additional fixes as well as a tip menu in the ESC menu, where you can revisit the systems presented in Act 1 as well as the tips currently provided in the Discussions forum on Steam. [h2]Hot Fix 1.1861:[/h2] ~ fixed graphics issue in Act 1 with Viorica and Emil after saving and reloading