Early Access 2.0 - A Colossal Update
Author: Stefan,
published 5 months ago,
[b]Hello everyone![/b]
We've been hard at work over the last few weeks and our team is glad to share the next update of ATAN.
This update has come with some major changes and new things:
[list]
[*] [b]NEW:[/b] The onboarding level called "Ch'ok", meant to teach you how to play the game
[*] A polished version of our first level, "Olis".
[*] Updated visuals.
[*] Lots of fixes to our core gameplay systems.
[*] Saving for checkpoints and level progress.
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Our team hopes that you will enjoy this new update. Feel free to share your feedback in our Community Server.
Also look forward to our [b]Full Release[/b] coming in two weeks on [b]June 12th, 2024[/b]!
[h2]Known Issues[/h2]
[list]
[*] The saving of settings can sometimes be inconsistent. Even though settings have been applied, the settings menu might still say 'Low Settings'
[*] Saving progress & unlocks can be inconsistent as well.
[*] Leaping from rocks can cause the player to get stuck in certain parts of the level.
[*] Incase you've played the game before, saving might be acting odd. We recommend going into the Settings -> Accessibility, and resetting your local save files.
[/list]
These issues are currently being investigated and will likely get fixed soon in a hotfix patch.
[h2]Patch Notes[/h2]
[b]GAMEPLAY[/b]
[list]
[*] Onboarding level has been added to teach the core systems of the game.
[*] Overall design of Level 1 has been improved.
[*] Player guidance through level 1 has been improved.
[*] Level 1 soft locks that have been found have been removed.
[*] Player movement and camera have been improved to be overall smoother.
[*] Stamina system has been reworked based on feedback.
[*] Leaping has overall improved and is more consistent.
[*] Aiming and shooting with the bow has been improved.
[*] Swinging with the rope is smoother and more consistent.
[*] Collision shapes have been improved for a better climbing experience.
[*] New player animations have been implemented for different interactions.
[*] New player IK results in improved climbing interactions with surfaces.
[*] Rope has been iterated to be more consistent and smoother.
[*] Anchors have visually improved so that they are more easily spotted.
[*] Most gameplay elements have now audio associated with them.
[*] New music tracks have been made and added in the levels.
[*] Cracks in the sky have been iterated.
[*] Some achievements have been added.
[/list]
[b]ART[/b]
[list]
[*] New master materials are getting applied through elements of game.
[*] Onboarding Level has received a first pass of set dressing.
[*] Level 1 has received a second art pass, overhauling a lot of the elements.
[*] Hero props have been added to Level 1.
[*] Models relating to gameplay have been overhauled.
[*] Post Processing shader has been added to enhance the look of the game.
[*] Player model and mask have been updated.
[*] Colossus model has been iterated and now has more elements to make it look alive.
[*] New VFX such as waterfalls and fireflies have been added through the level(s).
[*] The non-playable environment around the level has been optimized and visually improved.
[*] Lighting has been improved in the level(s).
[*] New assets for terrain and foliage have been added.
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[b]UI/UX[/b]
[list]
[*] Key rebinding has been added.
[*] Design for UI buttons has been updated.
[*] Settings menu has been visually overhauled.
[*] Stamina bar has been iterated.
[*] Level select has been added.
[*] Player respawning has been polished.
[*] Save files can now be shared across multiple devices through Steam Cloud.
[*] Checkpoints and level progress now gets saved.
[*] Graphical & Audio settings should now consistently get saved.
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And lots and lots of fixes!