ATAN - Hotfix #1
Author: Stefan,
published 5 months ago,
[b]Hey there[/b]
Since the release our developers have been hard at work trying to fix some of the issues that we've encountered. With this update the following issues have been fixed:
[h2]Additions[/h2]
[list]
[*] Onboarding - A goober is now present at the start of "Mijin" to guide the player
[*] Settings - Default settings are now provided for new players
[/list]
[h2]Fixes/Changes[/h2]
[list]
[*] Gameplay - Some level elements have been moved in "Chahuk" for a better gameflow
[*] Gameplay - Minimum stamina has been reduced
[*] Gameplay - A reset path to "Chahuk" has been added in case the player misses a level element
[*] Gameplay - Goobers that have been delivered to their houses are now already present when replaying the level
[*] Achievements - An issue that stopped the progress tracking of "Dinner is Ready" has been resolved
[*] Audio - Music trigger(s) in "Chahuk" have been updated to trigger during shortcut(s) as well
[*] UI/UX - An old development image in the settings menu has been removed
[*] UI/UX - The regular & anchor arrow UI now has individual colors by default
[*] UI/UX - Level "Olis" isn't hidden anymore after unlocking it
[*] UI/UX - Level description of "Chahuk" spelling mistake has been corrected
[*] UI/UX - Credits have been updated
[*] UI/UX - FOV slider in the settings displays the correct FOV value
[*] Settings & Data - Resetting Game Progress data doesn't reset the game settings anymore
[*] Settings & Data - Level unlock data gets reset properly when resetting game data
[*] Art - Some props in "Olis" now have the right material
[*] Art - Hero piece in "Olis" now correctly syncs with sound effects
[*] Art - Some props in "Chahuk" have been repositioned for better alignment with the player
[*] Art - Shadows are disabled on certain invisible colliders in "Chahuk"
[*] Optimization - Lighting has been optimized at the end of "Chahuk"
[*] Optimization - Some props use a different rendering mode in "Chahuk"
[*] Optimization - Some textures in the game have been down-scaled
[*] Optimization - Old (blockout) models have been removed in "Olis"
[*] Optimization - Some unmoving props have been set to static
[/list]
Thanks again for playing ATAN, look forward to more hotfixes soon!