[b]Hey there[/b] Since the release our developers have been hard at work trying to fix some of the issues that we've encountered. With this update the following issues have been fixed: [h2]Additions[/h2] [list] [*] Onboarding - A goober is now present at the start of "Mijin" to guide the player [*] Settings - Default settings are now provided for new players [/list] [h2]Fixes/Changes[/h2] [list] [*] Gameplay - Some level elements have been moved in "Chahuk" for a better gameflow [*] Gameplay - Minimum stamina has been reduced [*] Gameplay - A reset path to "Chahuk" has been added in case the player misses a level element [*] Gameplay - Goobers that have been delivered to their houses are now already present when replaying the level [*] Achievements - An issue that stopped the progress tracking of "Dinner is Ready" has been resolved [*] Audio - Music trigger(s) in "Chahuk" have been updated to trigger during shortcut(s) as well [*] UI/UX - An old development image in the settings menu has been removed [*] UI/UX - The regular & anchor arrow UI now has individual colors by default [*] UI/UX - Level "Olis" isn't hidden anymore after unlocking it [*] UI/UX - Level description of "Chahuk" spelling mistake has been corrected [*] UI/UX - Credits have been updated [*] UI/UX - FOV slider in the settings displays the correct FOV value [*] Settings & Data - Resetting Game Progress data doesn't reset the game settings anymore [*] Settings & Data - Level unlock data gets reset properly when resetting game data [*] Art - Some props in "Olis" now have the right material [*] Art - Hero piece in "Olis" now correctly syncs with sound effects [*] Art - Some props in "Chahuk" have been repositioned for better alignment with the player [*] Art - Shadows are disabled on certain invisible colliders in "Chahuk" [*] Optimization - Lighting has been optimized at the end of "Chahuk" [*] Optimization - Some props use a different rendering mode in "Chahuk" [*] Optimization - Some textures in the game have been down-scaled [*] Optimization - Old (blockout) models have been removed in "Olis" [*] Optimization - Some unmoving props have been set to static [/list] Thanks again for playing ATAN, look forward to more hotfixes soon!