[b]Hey there[/b] Another day has passed and more things have been fixed, together with some small quality of life additions. We will continue fixing more in the coming days so look out for those updates. Thanks again for playing the game o/ ~ Developers of Goober Inc. [h2]Additions[/h2] [list] [*] UI/UX - New volume sliders for SFX & Music [*] UI/UX - Added an overlay that indicates the game is being saved [/list] [h2]Fixes/Changes[/h2] [list] [*] Gameplay - Fixed an space in 'Mijin' where the player could get stuck. Thank you 'Poncho Rutzzo' for mentioning it! [*] Gameplay - Fixed areas in "Chahuk" where the player could get stuck [*] Gameplay - Removed the 'mantle' functionality on objects that shouldn't have it [*] Gameplay - Anchor arrow pole moved so that it isn't reachable anymore from unintended areas [*] Audio - Volume of the Colossus roar has been adjusted [*] Audio - Volume for bow & rope pickup has been increased [*] Audio - Volume for hearth beat been adjusted [*] Audio - Bass from heart beat has been lowered [*] Achievements - "Bro" achievement has been fixed [*] Achievements - "Dinner is Ready" achievement can now only be obtained when level 1 is played from the start [*] Art - Double-sided rendering on master material for trims has been enabled [*] UI/UX - Main menu no longer shows on top of the settings menu [*] UI/UX - Removed aspect ratio constraint in the main menu [*] UI/UX - During the intro cinematic you cannot open the pause menu anymore [*] Optimization - More meshes in the levels use different rendering modes [*] Optimization - Lighting radius for certain lights has been adjusted [*] Optimization - Rocks that aren't reachable have been removed [/list]