MAJOR UPDATE: GRAPHICS OVERHAUL, PLAY NOW/CPU vs CPU!, and Much More!
Author: Rumplestiltz,
published 4 years ago,
FORGET EVERYTHING YOU KNOW ABOUT ART OF BOX.... i mean slipmat covers...
I used to do graphics... I still do, but I used to as well. aw Mitch I miss you :-(
anyways! TO THE PATCH!!
Pretty much 16 hour days and very little sleep - so excuse if these notes are somewhat ridiculous. A lot has changed - and trying to both build a perfect game and update the community at the same time is taking its toll!
PATCH NOTES:
- First off, a COMPLETE graphics overhaul! Post processing is a hell of a drug... Now we have some great ray lighting, hdri backgrounds, volume effects, volumetric fog, and some other nifty stuff.
- A COMPLETE animation overhaul, brand new walks, celebrations, and dodges! Every "compass" direction on the left stick, while pressing A, will trigger a different dodge! I want to add more soon to make it even better.
- New hit-reaction system! Large hits will now make the character react in a few different ways depending on whether the hit was a body/head shot, and whether it was a left or right!
- New block reaction system! Boxers now - when timing a block successfully - will do the "Philly Shell" on each side depending which side the punch is thrown from. (Still WIP needs tuning)
- New facial reaction system! Boxers will get scared in low health, and smile if winning. KOs now cause the boxers eyes to roll back or go cross-eyed! This system can be expanded... basic at the moment.
- NEW PLAY NOW MODE! Added a Play now option to the main screen - and a "Side Select" with two working controllers for Human vs CPU, Human vs Human, AND CPU vs CPU!
- Added a Side Select screen where you can choose any boxer on the roster vs any boxer on the roster, and even change their shorts, flag, and country for that specific fight.
- Improved the boxer editor greatly! ADDED the ability to shape eyes, made the morphing of faces more realistic (sorry no more cavemen!), added a randomize option, All rosters are saved in excel format for easy editing, and also within the roster creator, editing boxers for both Play now and Career is possible and encouraged!
- Added a new "in between rounds" scene for CPU vs CPU fights - including "CopyBox" stats and scoring for each round, courtesy of Dax Deaderman ;-)
- NEW SHORTS MODELS!!!!! This one is huge for me personally. Ever since the game started development, the shorts just were not right. The cloth physics would clip through the legs, and expose your fighter to the children in the front row... or turn your beautiful shorts into a skirt of some sort (think a certain Basketball game that remains nameless... in Pro Am...) needless to say, I'd rather not have nudity in my game if possible (just for the ESRB ratings ... however on second thought... naked fighting anyone??... hey just tryin ta rassle bra'...)
Ok back on topic - basically I tried everything from deleting the boxers thighs to just removing cloth physics entirely. Anyways long story short, it's fixed. The shorts was one of the main reasons I was hiding gameplay from all of you hahaha ;-D
- more than DOUBLED the amount of countries and flags in the game (thanks Vinicius!!) - the total now stands at a healthy 152!!!! I figured, hey if there is a country out there, that has millions of people living in it, why exclude them? :-) I always hate when games don't have Canada, so I do not want you to have that experience, wherever you are from.
(If you are wondering if a country is in the game just ask - if it isn't - I can add! But honestly the Solomon Islands are now in the game so I'm pretty sure we have most bases covered...)
- New and improved Slow-Motion, and also fixed the "Zero -Gravity" knockout problem... (unfortunately... haha it was kinda fun! although maybe I could add this back in as an option later for super duper fun times.) Knockouts are MUCH more realistic now, and now you can hit the fighter in slomo on the way down similar to a game that I won't mention by name anymore...
- Punching with more stamina causes more damage now.
- Cuts happen more often (1% chance now, if you were wondering, on any hit. Also there are now 3 different cuts (left eye, right eye, and nose), as well as a broken nose feature which physically morphs your nose.
- Cuts now cause the boxer to lose max overall health.
- Added the ability to buy and equip a golden mask for your ring walk ;-)
- Added Refs voice! (Thanks BobDolemite!!)
- Fixed the ring walk controls, and animations to avoid clipping, and not make it so wonky.
- updated the tutorial to include Southpaw and Clinching controls.
- various AI improvements, AI does more stuff and now waits for stamina to deliver better punches. Made AI use more of the ring, and avoid when on low health.
- Fixed and created 1000 new bugs of various degrees.
Ok back to it! Will try to keep you guys posted - but as you see, the game is changing very quickly and becoming much better by the day!
Just to answer a few questions people have been asking:
Early Access will start around March break (first two weeks of March) - and the projected price of the game will be $11.99 USD - I hope this is reasonable! There will be a release sale, and I'm sure other sales along the way - if 12 bucks is too steep ;-) Hey theres always tha' Bay lol... I know how it goes... anyways as I have stated before - there will be NO micro-transactions, only in-game money to pimp out your boxer!
Thanks for reading - and I'd like to give a shout out and thanks to Vinicius Ferreira for all the help testing, finding flags, making new hair color pallettes and just generally being super helpful and joining the AOB team (which I just made up 5 mins ago....) Also thanks to BobDolemite, for not only having the best name, but a voice that he lost in an Unfortunate smelting accident.... #ITSGOLDJERRY
peace!