MAJOR OPTIMIZATION UPDATE & MESSAGE FROM THE DEV
Author: Rumplestiltz,
published 3 years ago,
[b]MAJOR OPTIMIZATION UPDATE & MESSAGE FROM THE DEV[/b]
It's been a while... more on that in a second.
But lets start with the good news: The development of Art of Boxing HAS RESUMED!!
After a year of Covid-19, technical issues with my workstation, financial issues... and total procrastination... I have finally decided to plunge back into the development of "Art of Boxing".
[u][b]UPDATE FEATURES:[/b][/u]
[b]- MAJOR OPTIMIZATION OVERHAUL, game should be playable again :-/
- Graphical improvements
- Updated to newest Unity version with LTS
- Controller Support fix
- Made the game easier at the beginning of career
- Collision with ropes changed
- improved collision between boxers
- fixed bug where cuts were triggering weird graphical effects in sparring
- you can only spar once per training session
- UI improvements[/b]
[u][b]Words from the Dev:[/b][/u]
I want to apologize for leaving the game in the state it was. I had worked so hard on it, for more than a year, funding my game dev by doing construction work (and coding afterwards) that I got completely burnt-out... When the criticisms started rolling in - I felt defeated.
The game itself loomed over my head, like a dark cloud... like a dark cloud made up of Youtube douchebags - invading the world of prize fighting.
It ate me up over time, in an unorthodox way, like Wilder... But I knew what I had to do. Summon the strength in the late rounds, pull myself off the mat, and put it all on the line, win or lose!
I knew I had to finish it, but as days turned to weeks, turned to months, turned to a year... I couldn't bring myself to even fire it up to PLAY, let alone fix. I knew where it's shortcomings were - and wasn't sure it was possible to fix.
Long story short, I finally gathered the courage to actually launch my game on Steam again.... and wow. I knew there were problems but JEEZ! I had no idea the game was running so terribly in the final build that I left up on Steam! It barely was doing 10 fps! What on earth was wrong!? Did something break? This is ridiculous and unplayable!!?
Anyways, after taking 3 days to load up my project in Unity (about 6 new versions came out with stuff I needed) I finally got around to sourcing the cause of the frame rate issues. I found numerous bugs and also found the culprit to the hogging of system resources. The game is now at least playable at a proper frame rate...
ROADMAP:
- COLLISION/PHYSICS SYSTEM OVERHAUL
- AI OVERHAUL
- TOURNAMENT MODE FIXED, PLAYABLE/SIMMABLE, AND PUT BACK IN CAREER MODE
- STEAM WORKSHOP FIX FOR ROSTERS
- BASIC MULTIPLAYER ONLINE VS ***
- BOXER STYLES
- PRESS CONFERENCES
- EXPAND STORE
- REDO HAIRSTYLES
- GRAPHICAL IMPROVEMENTS
- UI/SOUND REWORK
- ADD YOUTUBE DOUCHEBAGS TO FIGHT LIST
*** After a major update to Unity and a few plugins, multiplayer is MUCH closer than expected!