Art of Boxing Game Development Update (Feb 2020): TOURNAMENT MODE!
Author: Rumplestiltz,
published 4 years ago,
[b]Dev Update for Week 1, Feb 2020[/b]
- A lot has changed once again, and its hard to keep up both building the game AND updating this page at the same time, so forgive me if these are long and involve tons of changes, and don't always appear right away alongside every little hotfix update that is pushed :-P
NEW FUN STUFF:
- Tournament MODE! A full out bracket style tournament mode of up to 64 boxers. The bracket is customizable, and you can set tourney rules such as: Name, Venue, Trophy type, Fight Length, Venue size, Venue Country, and whether the tournament has headgear equipped or not.
- Added a "Post Fight" Scene, a dressing room backstage with a TV in it that YOU CAN WATCH! The TV will give you the choice of 3 different, high profile, fights to watch.
- Added the option to BET in game money on the winner of the TV fights! After your bet is in - you watch the final moments of the fight - it's result affects the rankings as well - and your pockets!
- Added Headgear! With headgear equipped, in tournaments, the damage done by punches to the head reduces drastically. In the future this may affect the scoring/judging system as well.
- Added multiple trophy types and models! There are 4 trophy types at the moment (a Medal, A Golden Gloves Trophy, a Trophy with the statue of a boxer, and a generic trophy)
- Implemented Tournaments into Career mode, now the game starts off with an "Olypiadic" National tournament for a Medal, which you can decide to do before "turning pro".
- Added a Trophy Case which holds all your belts and Tournament Trophies! Viewable from the main hub.
- Implemented "Random Events" into Career mode. Now after every fight, there is a small chance that a random event (either good or bad) will occur. This can range from providing you statistic boosts and money, to suspending your boxing license and losing money/attributes/ gaining weight etc. There is also a new "decision" system, a work in progress, where you will be randomly presented with decisions to make - and your choices will affect your career trajectory. (e.g. One such feature, to give an example, is a Nutritionist approaches you with an unmarked supplement bottle - and you can choose whether to take it or not, and receive a statistical boost. However, after every fight there is a chance of a random Urine test, AND if it hasn't been long enough since you chose to take the supplement than you get caught and suffer the consequences...) This system will be expanded upon to hopefully include a lot of fun stuff happening - to keep career mode fresh and varying - even if it is only text for the moment.
- QUADRUPLED the amount of punches in the game, and added the ability to "combo" punches into lines. Now each punch has 4 different animations that trigger differently depending on user input and the situation. In addition you can now press the same punch 4x in a row and it will throw different punch styles each time.
- Added a system that counts your WINS IN A ROW, so now progressing through the ranks will be MUCH faster if you continue to win. My goal is to make it so that a "Loma" type fighter, that can win 18-20 fights in a row, will be ranked in the top 25-ish..
- Added 6 New hair styles, and colors.
- Added the ability to shape eyes.
- Added the option to NAME & SAVE your Edited roster and LOAD rosters with any name. (for future workshop implementation)
- Fixed Blood physics, now blood stays on the mat for a bit.
- Numerous Physics, bug fixes, UI, and QOL improvements.