[b]It's been a crazy couple months here as we're adjusting to life with our first kiddo, and I'm back to working freelance, so this update took a bit longer to roll out, but is it's here! Work on E2 is still underway as well. I've got 2/5 new levels finished for E2 and I'm pretty stoked about it! Thanks everyone for the support and to anyone that's left a review 💙[/b] [b]🔻Difficulty Settings [/b] This has been the next most requested... uh... request, for the game, and now it's here! In the Garage next to the transport ship is a difficulty terminal. Hold it down to cycle the 4 difficulties (Easy, Normal, Hard, and Brutal). Until now the difficulty you've come to know in Arksync is the "Normal" difficulty mode. [list] [*] Difficulty modifies enemy spawns in terms of the total amount of enemies that can spawn (Total Spawn), as well as the amount you can fight at the same time (Active Spawn), and the rate at which they can spawn. This also modifies Damage output for Standard Enemies, and Boss fights. [*] You can also keep track of which difficulties you've completed in the level selection screen. [/list] [b]EASY[/b] [list] [*] Standard Enemy Damage 50%, Boss Damage 50% [*] Active Spawn 75%, Total Spawn 75%, Spawn Rate 100% [/list] [b]NORMAL[/b] [list] [*] Standard Enemy Damage 100%, Boss Damage 100% [*] Active Spawn 100%, Total Spawn 100%, Spawn Rate 100% [/list] [b]HARD[/b] [list] [*] Standard Enemy Damage 150%, Boss Damage 200% [*] Active Spawn 150%, Total Spawn 125%, Spawn Rate 125% [/list] [b]BRUTAL[/b] [list] [*] Standard Enemy Damage 200%, Boss Damage 300% [*] Active Spawn 200%, Total Spawn 150%, Spawn Rate 150% [/list] [b]🔻Miscellaneous Updates[/b][list] [*] Explody Barrels no longer receive melee damage but will still be tossed for light and heavy melee hits. Barrels can hit surfaces a total of 3 times before exploding, but explode in a single shot from the player. [*] Updated Mission Map in the Garage with new graphics. [/list] [b]Update 1.5.4.1 (9/3/24)[/b] [list] [*] Fixed enemy world spawn, levels now populate with enemies correctly [*] Depot is functional again [*] Difficulty progress icons ssssssshould be working. (Tested in editor, but not in packaged build) [/list] This update applies to the demo build (0.5.9.1) as well! If you find any bugs to report, or feedback you'd like considered share it on our official [url=https://discord.gg/ENgvnzbvgu]Dykom Discord Server[/url]. Thanks for playing! [b]- Mike Garn / Dykom Software[/b] CONNECT: [url=https://discord.com/invite/ENgvnzbvgu][img]https://images.squarespace-cdn.com/content/v1/5b1d88f9cc8fedb159735210/1fdba116-122c-4016-a621-007085a66540/mg_discord.png?format=300w[/img][/url] [url=https://twitter.com/DykomSoftware][img]https://images.squarespace-cdn.com/content/v1/5b1d88f9cc8fedb159735210/1532226065210-2CBTY1KZ38HIGD9KQTYT/mg_twitter.png?format=300w[/img][/url] [url=https://www.dykomsoftware.com][img]https://images.squarespace-cdn.com/content/v1/5b1d88f9cc8fedb159735210/0a3d7a7a-b7aa-46f6-bc15-2421e448e2b9/mg_dykomsoftware.png?format=2500w[/img][/url]