ARKSYNC DEMO - Update 0.5.3.0
Author: Dykom Software,
published 9 months ago,
[b]Thanks everyone for the feedback, and bug reporting! Got some great changes to Weapon/Utility balancing, and bug fixes. Also I'm really trying to push the game up the Steam charts before the release in a couple months, so telling your friends or leaving feedback goes a long way![/b]
[b]🔻Sidearm (W)[/b]
Update: Charge Shot, adds up the weapons base damage and multiplies it by each charge. Also added a confirmation sound when an overheat cooldown is complete.
Previous: Too embarrassed to say.
[b]🔻Missile Salvo (U)[/b]
Update: Now has Primary and secondary fire modes, and auto calculates missile distribution based on target's health, insuring extra missiles are not fired at a target.
Update: 8x25 Projectile DMG (200 Max DMG)
1️⃣ Primary (Press): Targets a single target with the highest health.
2️⃣ Secondary (Hold): Targets multiple targets.
Previous: 8x15 Projectile DMG (120 Max DMG)
[b]🔻Gun Buddy (U)[/b]
Update: Added a secondary fire
75 Ammo Capacity, .25 ROF, and 4 DMG (300 Max DMG)
1️⃣ Primary (Press): Drops Gun Buddy next to player
2️⃣ Secondary (Hold): Throws Gun in aim direction
Previous: 150 Ammo Capacity, .1 ROF, and 4 DMG (600 Max DMG)
[b]🔻Flak Grenade (U)[/b]
Update: 15 Radial DMG + 16x11 Projectile DMG (191 Max DMG)
Previous: 10 Radial DMG + 16x10 Projectile DMG (170 Max DMG)
[b]🔻Proximity Mine (U)[/b]
Update: 150 Radial DMG
Previous: 90 Radial DMG
[b]🔻Miscellaneous Fixes and Changes[/b][list]
[*] Fixed Lockdown getting stuck when "kill remaining enemies" shows up and no enemies remained.
[*] Removed damage to player from all player derived explosive Weapons and Utilities.
[*] On Respawns added a 1 second delay before taking damage.
[*] Lowered Lockdown Events to 2 Waves. I know, I'm very kind :)
[*] Bomb and Electrical Drones won't swarm death locations.
[*] Can no longer skip the Tutorial Level. It's short and fun okay.
[*] Fixed XHumans (Zombies) getting double hit cheap shots sometimes.
[*] No more meleeing the Mantis Mech Boss when not vulnerable... soooooorry.
[*] Did some rearranging of items, and other crap I can't remember.
[/list]
If you ever have any bugs to report, or feedback you'd like considered share it on our official [url=https://discord.gg/ENgvnzbvgu]Dykom Discord Server[/url]. Thanks for playing!
[b]- Mike Garn / Dykom Software[/b]
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