ARKSYNC - Update 1.5.3.0
Author: Dykom Software,
published 4 months ago,
[b]The updates keep on coming because I love working on this game! Also thanks to all those that enjoy the game and leave a review! We need more!💙[/b]
[b]🔻Garage Depot [/b]
A big part of the game is getting Weapons and Utilities, but until now the only way to get many of them was by completing levels, and I'm sure many players aren't getting to experience this fun part of the game... until now. Behind a 6 E-Disk door in the Garage you'll find a new Depot with low Tier Weapons, and Utilities available for purchase!
I made it so it Restocks any weapons sold with a random new one after being purchased and returning from a mission. The entire inventory will Refresh every 24 hours.
[b]🔻Birthday Parties🎉 [/b]
I've been meaning to get the Holiday System into the game for a while, and we're starting with Birthdays! Whatever date you inputted for your B-Day in your profile will now come with a special surprise in the garage!
[b]🔻Tutorial Level [/b]
I'm continuing work on the Tutorial. My goal is to prepare players for success with the game and I'm always trying to find better ways to do that.
[list]
[*] I updated the Jump/Dodge Chain sections of the Tutorial to include a dotted line path that guides players on how to complete the section
[*] Modified the "Hard Path" to stop players that took the "Tutorial Path" from getting lost as easily when returning to that area
[*] In the "Tutorial Path" I made the Lockdown room longer with the intention that it will better prepare players for the levels boss fight at the end
[*] Lowered the Firewall Boss' health from 900hp > 700hp
[/list]
[b]🔻Newsfeed [/b]
Can be found in the Main Menu. I'm going to improve it over time, but for now this should help inform players of important updates to the game, and hopefully remind players to review the game, because seriously the game's future depends on it.
[b]🔻Miscellaneous Fixes and Changes[/b][list]
[*] The stakes were too low on the Recall System so now it costs half your credits to extract mid level
[*] Rhinlock Weapon art asset is now in the game, and it's glorious!
[*] Main Menu Profile selection now shows how many E-Disks have been found
[*] Sentinel Enemy Type (the one that only can move up, down, left, right) now has the correct Gibs
[*] Decimal Mech Enemy Type can now walk up and down stairs
[*] Certain Enemies (Circuit Drones, Bomb Drones, and Sentinels) can now longer spawn on top of player.
[*] Utility: Proximity Mines can now stick to doors
[*] Depot dialog will now end when moving around menu
[*] Gamepad thumbsticks are now disabled for selecting Mission Levels from the Transport in the Garage
[*] Fixed bug where you could change mission levels during the countdown
[*] Made dialog auto skip a tiny bit longer
[*] Level: Waste Processing I slowed down the final boss speed just a tiny tiny tiny bit. Also made it so Decimal Mechs can no longer spawn in the first lock down on the right path. Too crazy for certain Lockdown Types.
[/list]
This update applies to the demo build (0.5.8.0) as well!
I had a single instance issue where a save file was corrupted. I tested like crazy to reproduce it, but everything else was working. If you encounter this bug, which I don't think anyone will, let me know in the discord. Thanks!
If you find any bugs to report, or feedback you'd like considered share it on our official [url=https://discord.gg/ENgvnzbvgu]Dykom Discord Server[/url]. Thanks for playing!
[b]- Mike Garn / Dykom Software[/b]
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