Animaze v1.26.11968 - API release
Author: Adina_Animaze,
published 1 year ago,
Hello animazing community,
We are releasing a very special build today, with a lot of surprises for all you tinkerers out there:
[list]
[*]added Animaze API that enables 3rd party apps or hobby developers to control certain functions (e.g. load avatar) or get certain info (e.g. list of ready to use avatars) of/from the Animaze Desktop application. See docs [url=https://animaze.tv/animaze-api]here[/url]!
[*]added a Programmable Tracker that enables 3rd party apps or hobby developers to directly retarget their tracking data on the Animaze avatar (Animaze 3D, Live2D, VRM, Ready Player Me, GLB). See docs [url=https://animaze.tv/programmable-tracker]here[/url]!
[*]adjusted avatar spawn location behavior that fixes undesired spawn positions for scenes prepped for Animaze Rooms.
[*]fixed Live2D props misplacing when loading Quickscenes.
[*]added support for eye angle ranges for VRM models (see VRoid Studio Eye Alignment options).
[*]added Camera Transitions for Quickscenes.
[*]added Frame Transitions (fade and two dissolve anims) for Quickscenes.
[*]moved Webcam settings to a separate settings tab.
[*]VMC Tracker now supports camera transforms, you can start using Animaze as a Virtual Production setup with a hand controlled (by external device) render camera.
[*]fixed Ultraleap retargeting in Animaze Rooms.
[*]fixed issue with generic idles which disabled head and body tracking (for all 3D avatars, previously it was fixed for VRM/RPM).
[*]extended Quickscenes generation to more than 10 slots. You can now create virtually infinite Quickscenes. Quickscenes over the initial 10 slots can be triggered through Stream Deck or Animaze API.
[*]added 9 more animations to the Mannequin (animations available for all VRM and RPM avatar out of the box): 3 walking cycles and 6 sitting idles.
[*]updated the Live2D SDK.
[/list]
Let us know what you think on [url=https://steamcommunity.com/linkfilter/?url=http://animaze.tv/discord]Discord,[/url] [url=https://steamcommunity.com/linkfilter/?url=http://animaze.tv/twitter]Twitter[/url], or via email at support@animaze.us.
Your feedback is vital to a small team like ours!
Happy Streaming,
The Holotech Team