Happy update day, Animaze community! Get your creativity flowing with our new update! Animaze now supports the use of props along [b].VRM[/b] and[b] Ready Player Me [/b]avatars. Read below all the information about the feature and all the other improvements we’re bringing your way. Here’s a breakdown of the Animaze’s new features: [list] [*] [b]Prop slots for .VRM and Ready Player Me[/b]: Get creative with the new Animaze ability to attach props to your .VRM and Ready Player Me characters. [img]https://clan.cloudflare.steamstatic.com/images//38657414/daca2810635079456f5f0f3f7be55e1688b2be47.png[/img] [*] [b]An Optimized iPhone Bridge[/b]: Take advantage of the best tracking there is by using your iPhone as a tracker in your streams, which now is available through an optimized iPhone Bridge network code. [*] [b]Language Update[/b]: The app has been updated in all of its available languages: [b]Japanese, Chinese, Russian, Portuguese, Spanish, and Korean. [/b] [/list] We have also worked on the following [b]bug fixes and improvements[/b]: [list] [*] Minor optimizations added to audio and video capture systems [*] Tweaked Ultraleap animation-based retargeting smooth return and hold time [*] Fixed issue with disappearing background in the gallery when importing a custom picture [/list] We have also included the following updates for the [b]Animaze Editor[/b]: [list] [*] added Empty Node type in items hierarchy, a type of item that is not saved on disk and it serves the role of grouping other items [*] migrated all user configuration files from AppData to Editor’s installation Data folder, this allows multiple Editor installs with different configurations (e.g. working directories). [*] on FBX import blendshape normals are also generated if mesh normals have been generated, previously, system tried to import blendshape normals directly. [*] fixed attach bone selection bug for Emotes (it always reverted to BipHead) [*] added new Visemes (S and TH) to Avatar Puppeteering > Visemes [*] added support for retargeting overrides for 3D avatars (in avatar inspector), allowing you to map tracking inputs to: specific blendshapes, specific skeletal animations, texture tiling, and offset [*] moved retargeting overrides for 2D avatars from Live2D Options to the main avatar inspector. [*] fixed crashes caused by Perception Neuron, Leap Motion and Animation Retargeting configurators. [*] added Bone Mesh Contraints (in avatar inspector) enabling bones (skeletal joints) to projected to the surface of a mesh. Note that this operation is resource-intensive and should be used with care. [*] fixed issue with avatar inspector being empty on avatar load. [*] added material copy/paste support. [*] optimized iPhone Bridge network code [/list] As always, we love hearing what you think about the new content and Animaze! Tell us what you’d like to see added to Animaze on our [url=http://animaze.tv/discord]Discord [/url]server, email us at support[@]animaze[.]us, or message us on [url=http://animaze.tv/twitter]Twitter[/url]! [b]Happy Streaming With Animaze 1.0![/b]