Animaze v1.25.8250 presents extended .VRM bones support!
Author: Cristina_Animaze,
published 3 years ago,
Welcome back to [b]UPDATE DAY[/b], Animaze Community!
We’re back with an exciting update based on the feedback we have received from our community so we’re happy to present today’s new features: [b]more VRM bones[/b], [b]personas clothing color, and pattern customizations,[/b] and much more!
Here’s the complete breakdown of our new features:
[h3]VRM support gets some much needed fixes[/h3]
[list]
[*] [b]Removed the 256 skinning bones limit on a single mesh [/b]
[*] [b]Added animation support for rigid non-skinned meshes. This affects models that have static props or geometry without skinning information.[/b]
[*] [b]Fixed the issues with premultiplied with glTF PBR base color factor, which resulted in darker than expected textures [/b]
[*] [b]Removed the light intensity clamp[/b]
[*] [b]Improved the consistency of the screen space outline width between rendering engines (e.g., Unity vs Animaze)
[/b]
[i]All these improvements require reimport through the Animaze Editor![/i]
[/list]
[h3]Personas color and pattern belt [/h3]
We’ve added color and pattern customizations to Personas tops and bottoms clothing options. It’s time to add your unique fashion lewk.
[h3]Universal notifications[/h3]
When there’s something new going on, you’ll learn about it in-app. Animaze can now receive notifications. Check it out in the Profile > Notifications.
[h3]We also included the following bug fixes and tweaks: [/h3]
[list][*] fixed Live2D inverted param physics issue by updating the Live2D rendering tech to the latest version
[*] [Animaze Editor] We added intervals for the Live2D retargeting overrides
[*] [Animaze Editor] The Parameter Remapper only displays the Live2D parameters that are actually used by the tracking systems.
[*] We solved the Virtual Camera black bars issue by fixing the Virtual Camera output size. The default value is 1280 x 720. However, you can change the output size in a drop-down menu found in Settings > Video Graphics > Virtual Camera Output Size. Please note, although we use a fixed camera size and a fitted aspect (i.e., we zoom and crop to keep the 16:9 aspect ratio), the render resolution still depends on the application window.
[*] Fixed issue with infinite calibration visual animation when losing the camera feed
[*] Tweaked the tutorial
[*] Increased customizable rotation and position offsets for props
[*] Added Korean translations [/list]
As always, we would love to hear your feedback on our latest features and the Animaze app! Tell us what you’d like to see added to Animaze on our [url=http://animaze.tv/discord]Discord server,[/url] email us at support[@]animaze[.]us, or message us on [url=http://animaze.tv/twitter]Twitter[/url]!
Happy Streaming,
The Holotech Team