Welcome back to [b]UPDATE DAY[/b], Animaze Community! We’re back with an exciting update based on the feedback we have received from our community so we’re happy to present today’s new features: [b]more VRM bones[/b], [b]personas clothing color, and pattern customizations,[/b] and much more! Here’s the complete breakdown of our new features: [h3]VRM support gets some much needed fixes[/h3] [list] [*] [b]Removed the 256 skinning bones limit on a single mesh [/b] [*] [b]Added animation support for rigid non-skinned meshes. This affects models that have static props or geometry without skinning information.[/b] [*] [b]Fixed the issues with premultiplied with glTF PBR base color factor, which resulted in darker than expected textures [/b] [*] [b]Removed the light intensity clamp[/b] [*] [b]Improved the consistency of the screen space outline width between rendering engines (e.g., Unity vs Animaze) [/b] [i]All these improvements require reimport through the Animaze Editor![/i] [/list] [h3]Personas color and pattern belt [/h3] We’ve added color and pattern customizations to Personas tops and bottoms clothing options. It’s time to add your unique fashion lewk. [h3]Universal notifications[/h3] When there’s something new going on, you’ll learn about it in-app. Animaze can now receive notifications. Check it out in the Profile > Notifications. [h3]We also included the following bug fixes and tweaks: [/h3] [list][*] fixed Live2D inverted param physics issue by updating the Live2D rendering tech to the latest version [*] [Animaze Editor] We added intervals for the Live2D retargeting overrides [*] [Animaze Editor] The Parameter Remapper only displays the Live2D parameters that are actually used by the tracking systems. [*] We solved the Virtual Camera black bars issue by fixing the Virtual Camera output size. The default value is 1280 x 720. However, you can change the output size in a drop-down menu found in Settings > Video Graphics > Virtual Camera Output Size. Please note, although we use a fixed camera size and a fitted aspect (i.e., we zoom and crop to keep the 16:9 aspect ratio), the render resolution still depends on the application window. [*] Fixed issue with infinite calibration visual animation when losing the camera feed [*] Tweaked the tutorial [*] Increased customizable rotation and position offsets for props [*] Added Korean translations [/list] As always, we would love to hear your feedback on our latest features and the Animaze app! Tell us what you’d like to see added to Animaze on our [url=http://animaze.tv/discord]Discord server,[/url] email us at support[@]animaze[.]us, or message us on [url=http://animaze.tv/twitter]Twitter[/url]! Happy Streaming, The Holotech Team