[previewyoutube=W9leiOC8loU;full][/previewyoutube] Establish your homestead in the pristine woodlands of 1200 CE Finland. [b]Hunt, fish, farm and forage for food. Craft tools, barter for supplies[/b]. Raise a family, teach your offspring the skills of the self-sufficient life. Send your adult children to start homestead of their own. Once your clan grows, you can freely switch which family unit you play as. There are [b]no combat elements[/b]; cold, hunger and accidents are your only enemy. The UI is mouse-driven, aided by hotkeys. There is [b]both 3D and 2D[/b] view, you can change back and forth during the game play [img]https://clan.cloudflare.steamstatic.com/images//44994642/2e4df0e5d08a2a72d86564f21adc7288ce7a4afb.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44994642/29ca992bf61cae523adc50c6657cb79400a9519d.png[/img] Some events are represented as small [b]interactive stories[/b] [img]https://clan.cloudflare.steamstatic.com/images//44994642/0fce4c18588ca23981f9469ffe63dbee99775cf0.png[/img] Almost all of the game content is [b]fully moddable[/b] by editing XML-formatted text files. This is the first stable release after the beta stage. Despite all the testing it is likely that there still are some bugs lurking there, waiting to be found. [b]Fixing bugs will be the top priority for the coming weeks[/b]. All the main game features are implemented. More content will be added and existing features added once time allows after the bugfixes. Steam Workshop and Steam Cloud Save integration are also planned. [b]Mac version is in the works[/b], but currently hindered by hardware problems - it has been classical starving artist development on a shoe-string budget. Unfortunately my old MacBook can't handle the app notarization process which is required for distribution. I do believe this is just a temporarily obstacle and I will find a way to handle this. Cheers! - Erkka from Enormous Elk