[list] [*] Fixed some issues with A1111 API and ComfyUI API. If you’re still experiencing issues, please feel free to report them in the Discord or in Steam discussions [*] Fixed enemy aggro behavior. They won’t follow you anymore after you exit their aggro radius [*] New targeting feature: Hold ALT to target yourself or your allies (for healing or buffs) [*] Added NPC heal/injury to NPC-specific event checks [*] Changed injury/heal amount to be proportional to your health so you don’t get one-shotted by event checks [*] Added NPC health bar on portrait [*] Added status effects to event checks [*] Added status effects for consumables, both positive and negative (e.g. a lava soup will probably burn you… still worth it for the hunger and HP gain!) [*] Fixed damage-over-time effects being OP [*] Improved summon placement logic [*] Improved max summons logic (starts at 1 and increases with each ability level until cap is reached) [*] Fixed AI calling summoned entities “swarm” too often [/list]