Numerous Improvements
Author: AI Roguelite: AI-generated RPG,
published 7 months ago,
[list]
[*] Fixed some issues with A1111 API and ComfyUI API. If you’re still experiencing issues, please feel free to report them in the Discord or in Steam discussions
[*] Fixed enemy aggro behavior. They won’t follow you anymore after you exit their aggro radius
[*] New targeting feature: Hold ALT to target yourself or your allies (for healing or buffs)
[*] Added NPC heal/injury to NPC-specific event checks
[*] Changed injury/heal amount to be proportional to your health so you don’t get one-shotted by event checks
[*] Added NPC health bar on portrait
[*] Added status effects to event checks
[*] Added status effects for consumables, both positive and negative (e.g. a lava soup will probably burn you… still worth it for the hunger and HP gain!)
[*] Fixed damage-over-time effects being OP
[*] Improved summon placement logic
[*] Improved max summons logic (starts at 1 and increases with each ability level until cap is reached)
[*] Fixed AI calling summoned entities “swarm” too often
[/list]