Mood & Hunger
Author: AI Roguelite: AI-generated RPG,
published 7 months ago,
[h3]Added mood survival mechanic[/h3]
[list]
[*] Replenish by interactions which increase your mood
[*] Influences xp gain and mana regen
[*] Applies “disorient” status effect when depleted
[/list]
[h3]Added hunger survival mechanic[/h3]
[list]
[*] Replenish by eating crafted consumables
[*] Influences damage and health regen
[*] Applies “slow” status effect when depleted
[/list]
[h3]Other[/h3]
[list]
[*] Moved world size logic to appear when starting a new game to improve clarity. The default params are still based on your preferences in Options.
[*] Added alert sounds for when world is done generating: “Clarity” sound plays when the world is playable but assets aren’t yet finished generating. “Requirements satisfied” sound plays when it’s totally done.
[*] Improved loading speed for the menu which pops up for loading saves
[*] Fixed player abilities, which now scale correctly with the ability level
[*] Fixed summons stuck issue
[*] Fixed interactable object options not updating when you increased an attribute while dialog window was open
[*] Fixed enemy nameplate not updating if cursor wasn’t right over it
[*] Fixed AI determination of summon crowd size
[*] Fixed 0 stack size consumable in inventory when reloading save
[*] Fixed bug where zone levels were sometimes way too high
[/list]