[img]https://clan.cloudflare.steamstatic.com/images//44795011/2b43e6318e3b4c84028112db74a44b73ee6f2dce.jpg[/img] Update 1.0.30.3358 [list] [*] The lost cargo can now be returned using all traders. [*] An algorithm for restoring open locations has been added for the case when the open map is missing. [*] The "Silver Fleet" quests no longer block the completion of the "Don't Get Rusty" and "Three pirates" quests, among others. [*] Fixed a bug that could break the progress of the "Level 5 Navigation Cabins" and "Final Preparations" quests. [*] Reduced the number of situations where certain deck modules could duplicate due to poor server connection, leading to incorrect blueprints at the shipyard. [*] Upon reaching the maximum possible speed in the game, the current speed no longer resets to 0. [*] Added the option to disable module repairs when setting up auto-repair. [*] Melee weapons are no longer considered when determining the possibility of self-destruction. [*] Fixed a bug that caused empty lost cargo chests to remain in the sea. [*] The marker in the "Producing Boosted Motors" quest now correctly points to the Scavenger's bar. [*] Fixed a bug that caused the frontal equipment slots on the Tug Wheelhouse to become blocked. [*] Fixed a rare bug that led to negative cargo mass in the hold. [*] Tooltips for control buttons have been added to the building interface at the base. [*] Fixed aiming issues that occurred during prologue battles when using a gamepad. [*] The "Giver of Gifts" quest is now marked as a main storyline quest. [*] Minor adjustments have been made to the logic of the "Satellite Secrets" quest. [*] A small correction has been made to the conditions in the "Journal of Discord" quest. [*] Textures and model of the character Shaya have been fixed. [*] The location model "Underground Workshop" has been fixed. [*] A number of technical errors have been corrected and optimization has been carried out. [*] A number of texts have been corrected. [/list]