June Blog - Setbacks & Compromise (Also Next Fest)
Author: Astro Beef Studios,
published 4 months ago,
[h1]Big News[/h1]
A demo will be out today for the Steam Next Fest!
[h3]Development update[/h3]
I won't pretend I was ahead on development, but now I'm far behind after cutting my hand while helping my family move. I'll spare the details and share a sketch of the wound:
[img]https://clan.cloudflare.steamstatic.com/images//44893654/18401596c7fd9dee6d4f4282a3bb26affe167bb5.jpg[/img]
Luckily I'm left handed, but I've been unable to use my right hand for nearly two weeks now. The demo needs to be reviewed in a few days, finalized in a week, and the game needs to be ready for release in three weeks (I wrote this a few days ago, if you're reading this today, June 10th).
The initial idea for this game was already humble, but now it's even more so. There was meant to be deckbuilding, degrees of difficulty, card descriptions, and far more visual flare. Life has brought a lot of set backs over the past few months, but I'm determined to release this game on June 24th, 2024. To do that, I had to be realistic and minimize the game.
The released game will feature a small number of cards (around 10 total), with only one computer opponent difficulty and no auxiliary mechanics. I'm proud that the undo/redo system and the displacement system will be present, but all other goals for this game will have to wait until a sequel.
Anyways, I don't mean to be making excuses, I want to be transparent: this game will be very minimal, with a small amount of content and amateur polish. I intend to update the game for a couple months after release (which may be Early Access now), but I won't be making any major changes. Typing is still painful on my hand, so I'll leave it at that.
Here's some progress:
[img]https://clan.cloudflare.steamstatic.com/images//44893654/73438a94cc8d89a2e77e3eb748c60d55ec6f2a99.png[/img]