Demo Patch (v0.6.11)
Author: Astro Beef Studios,
published 4 months ago,
[h2]Bug Fixes[/h2]
[list]
[*] Fixed multiple bugs which broke the game during the undo/redo process. The issues were related to the implementation of visualizing the user's selected unit. The previous implementation was duplicating the unit itself, but the new implementation only duplicates the visual elements, without any of the scripts attached. This is why I shouldn't write hack code, but I'll never stop trying.
[*] Your decks should be random now. The first set you play would always have the same deck for you and the opponent because I had set a specific random seed for random number generation. It's useful for testing, but boring for actual play.
[/list]
[h2]Feature Rework[/h2]
[list]
[*] The [b]Kaiju[/b]'s grapple engagement attack feels too nonthreatening, so it has been reworked to now telegraph an attack as well as do its standard grapple.
[/list]
[h2]New Content[/h2]
[list]
[*] I've added the [b]Crow[/b] to the game, which is the only unit that can move multiple tiles on a single turn.
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[h2]Listening to Feedback[/h2]
[list]
[*] The game can be pretty obtuse when first starting. That's partly due to my purposeful intention to encourage experimentation, but also due to the game being half-baked. I'm going to be working on ways to give more information to the player and ways to improve the UX.
[*] There are some more bugs found that I'm still working to squash.
[*] Deselection button does not appear when selecting a card. This is a pretty easy fix, but I didn't have any more time today.
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