Early Access Patch #6 | v0.7.13
Author: Astro Beef,
published 3 months ago,
[h2]Fixes[/h2]
- The game now pauses when a menu comes up, stopping gameplay inputs from processing while paused.
[h2]Features[/h2]
- Varied board sizes. The game now alternates between the standard board and larger board size.
- Scoring system. The player now gains points for each win. The score is reset to zero when the player is defeated.
- The game can now be reset (albeit in a rough manner).
[h2]July Roadmap (Revised)[/h2]
[h3]Week 1 (Release on July 7th)[/h3]
- (finished) Tutorial
- (finished) Fix some bugs
[h3]Week 2 (Release on July 13th)[/h3]
- (finished) Implement gauntlet system with win streak and varied board sizes
- (finished) Fix some bugs
- (finished) Refine UX
[h3]Week 3 (Release on July 20th)[/h3]
- Add 1 new enemy-only card (Hierophant, a ranged grappler)
- Improve Smart Draw system and computer opponent decision making
- Fix some bugs
- Refine UX
[h3]Week 4 (Release on July 27th)[/h3]
- Add 1 new offense card (The Hanged Man, a melee pull)
- Introduce modest save system for storing gauntlet runs and system settings
- Balance gameplay
- Fix some bugs
- Refine UX