[h2]Fixes[/h2] - The game now pauses when a menu comes up, stopping gameplay inputs from processing while paused. [h2]Features[/h2] - Varied board sizes. The game now alternates between the standard board and larger board size. - Scoring system. The player now gains points for each win. The score is reset to zero when the player is defeated. - The game can now be reset (albeit in a rough manner). [h2]July Roadmap (Revised)[/h2] [h3]Week 1 (Release on July 7th)[/h3] - (finished) Tutorial - (finished) Fix some bugs [h3]Week 2 (Release on July 13th)[/h3] - (finished) Implement gauntlet system with win streak and varied board sizes - (finished) Fix some bugs - (finished) Refine UX [h3]Week 3 (Release on July 20th)[/h3] - Add 1 new enemy-only card (Hierophant, a ranged grappler) - Improve Smart Draw system and computer opponent decision making - Fix some bugs - Refine UX [h3]Week 4 (Release on July 27th)[/h3] - Add 1 new offense card (The Hanged Man, a melee pull) - Introduce modest save system for storing gauntlet runs and system settings - Balance gameplay - Fix some bugs - Refine UX