ASU 0.400.02 Beta
Author: Xessous,
published 4 weeks ago,
Hello all!
With this update, the [b]Blistering Beach[/b] is officially complete! And, barring any huge issues, will be released into the general branch come next week! But, with this update, we bring you our newest cursed individual, the [b]Bubblemancer, Marble[/b].
And, don't worry, our resident geneologist, [b]Xermillion Glass[/b], will give you the whole run-down of [b]Marble[/b] here in a few days - just as soon as he can finalize his stories.
[b]Version: 0.400.02
Updates:[/b]
-Added [b]Bubblemancer Marble[/b]
-Pure mage
-Deals only magic damage from variable distances
-[b]Bounding Shroom[/b]
-Increased chance of bomber type
-5% -> 8%
-Chests
-Increased the general drop amounts for: souls and shards
-Approx. Doubled them
-Chests that were locked now give the following bonuses to drops
-Triples the amount of souls and shards
-Captive motes have a 25% chance to spawn
-Following motes are guaranteed to spawn
-Level 1 bounties are now automatically removed after a run
-Bounty hunter spawn speed is now affected by bounty level
-Split the unlock of the [b]Bounty Board[/b] off from [b]Stephan[/b]
-Now unlocks from [b]Putrid Plains[/b]
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[b]Bug Fixes:[/b]
-Fixed a bug where, in the Shroomery widget, if you attempted to change the activated upgrade and you had already chosen the max number of upgrades based on Shroomery level, you would not be able to change without first removing an upgrade
-Added a missing bounty icon for [b]Stephan[/b]
-Adjusted the collision of the brain coral mesh
And that's all she wrote for the [b]Blistering Beach[/b]. As for next week, we will begin pivoting toward our next and last hard-difficulty level, the [b]Fetid Farmlands[/b]!
Thank you all,
Until next time,
Lucas
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