Greetings again. It is I, once again, Xermillion Glass, at your service. I apologize for my tardiness, sometimes the winds of providence do not blow how one would wish them to. This week, we take a look at an [i]Emberwatcher[/i] by the name of [b]Ky[/b]. As far as he tells it, his ascension into an [i]Emberwatcher[/i] was not done in good faith, but that I know nothing about aside from his own words. [u][b]Emberwatcher Ky[/b][/u] Born [b]Ky Rendi[/b] of [b]Coalgarden[/b], [b]Ky[/b]'s youth was spent trying to gain his father's affection. His mother died bringing him into the world and, as such, [b]Ky[/b] never knew her. I can only begin to guess that his father, [b]Kol[/b], had some resentment for him. Why he never remarried, I can only point to the Rendi's loyalty to their duties, in this case, [b]Ky[/b] himself. [b]Ky[/b] is an odd Rendi. The Rendi are generally enchanters, flame magi all, using their mana to enhance their physical abilities. But not [b]Ky[/b]. [b]Ky[/b] decided to use his mana for magics, for what reason, he never has said. My best guess is that the Glass blood that flows through [b]Ky[/b]'s veins is the boon of his mother, [b]Freena Lin[/b], as there is another [b]Lin[/b] here somewhere in my notes as well. Ah, yes. [b]Tabitha Lin[/b], a bastard by all rights, but a [b]Lin[/b] all the same. [b]Ky[/b] tells it that he was forced to join the [i]Emberwatchers[/i] on the threat of death. He mentions no names, using simply "Uncle." Now, if I remember my Rendi family line as well as I would hope I do, Ky has two uncles: [b]Karm[/b] and [b]Koil[/b]. [b]Karm[/b] died some years back during a small skirmish with some minor lord or another. Ah, yes! It was a minor lord from house [b]Tiira[/b] - generally the Rendi's bannermen, but this one decided that was not enough for him, I surmise. But, in any case, that only leaves [b]Koil[/b] as the culprit - though none of this is especially important, only an academic exercise. [u]Main[/u] [b]Ky[/b]'s main strength comes from his ability to control fire. His most used spell, as it were, is a simple, slow projectile that explodes when it strikes something. Through the Shroomer, he can learn to: increase the size of the explosion, increase the efficacy of the projectile itself, or cause the fire to linger, burning those it touches. [u]Secondary[/u] I suppose some of his Rendi blood shines through, as [b]Ky[/b] can also use some enchanting. He gathers fire mana at the end of his staff and strikes with it - stunning those unfortunate enough to be struck. With help from the monkey, he can: cause an explosion from the point, stunning all nearby, vastly increase the amount of harm the strike can cause, or increase the efficacy of the stunning portion. [u]Dodge[/u] [b]Ky[/b]'s philosophy of staying away from his enemies shines through as well with his next effect. He is able to knock those around him up, to keep them at bay for a moment, giving him some breathing room. From the Shroomery, he can learn to: increase the knock up area, increase the danger the explosion poses to enemies, or cause the explosion to knock them away, instead of up. [u]Ultimate[/u] [b]Ky[/b]'s mana is no lesser than any from house Rendi. He is able to summon a massive chunk of mana, high above the clouds and force it to descend at amazing speeds. I have seen him do it on occasion and the effect is phenomenal - certainly more than I can do with my meager fire mana. He can also increase it's efficacy, of course. He can learn to: condense the meteorite - cause more harm to a smaller area, vastly expand the size of the meteorite - for the cost of power, or cause it to fragment and shard as it falls, dropping smaller, lesser meteorites in its wake. And that is [b]Ky[/b], our resident [i]Emberwatcher[/i]. Oh! It has occurred to me that some of you may not know what an [i]Emberwatcher[/i] is. They are a monastic sect of Vulpine origin. They monitor the life of these odd, enchanted trees - [i]Smoldering Pines[/i], they are called, I believe. Some rubbish about never allowing darkness to befall a settlement, or else their boogy-man, [b]Lii'kun'tu[/b] should find his way in and eat their children or some such. I'm not much for tall tales, though some can prove quite intriguing, I must say. Next week we will be looking at a talkative man from the [b]Solverian Kingdom[/b], [b]Naan Solverian[/b]. He claims that the kingdom is actually named after his family, but I am incredulous. Now that I compare my notes, there are three individuals from Solveria. My blood must run deep there. Until next time, Xermillion Glass, Scholar