ASU 0.350.03
Author: Xessous,
published 2 months ago,
Hello all!
This update is mostly fixes and small updates to various systems that weren't performing as well as I would have liked.
On top of that though, we are gearing up for the [b]Blistering Beach[/b] release, which is still about a month off, if my guestimate is correct.
Anywho, changelog!
[b]Version: 0.350.03
Updates:[/b]
-[b]Blistering Beach[/b]
-Added all common tiles
-Added the [i]Upward Current[/i] trap
-Slowly pushes everything upward
-Added the [b]Sear[/b] enemy
-Fodder type
-Endemic to Blistering Beach
-Lots of knocking the player around
-[b]Lion's Stump[/b]
-[i]Mycelium Tendril[/i]
-Lowered damage ratio
-0.75 -> 0.1
-Increased tick rate
-0.5 sec -> 0.25
-No longer deal damage on initial overlap
-[i]Note: This way, it will now do less damage overall, and seem less like a huge burst of damage[/i]
-[b]Devil's Skyburst[/b] event
-Lowered the AoE
-1500uu -> 800uu
-Lowered the damage
-50 / 75 / 100 / 150 -> 30 / 50 / 70 / 100
-The chance that any given enemy spawns as an elite is now increased based on current difficulty and hymn level
-Elite chance multiplier (difficulty)
-1.0 / 1.1 / 1.2 / 1.5
-Elite chance multiplier (hymn)
-0.025 / hymn level
-The absolute number of potions that the player currently has now affects: enemy spawn rate, event spawn rate, swarm spawn rate, bounty hunter spawn rate, and event difficulty
-Hymn level now affects the number of possible elite effects for an enemy
-Elite effect count multiplier
-1.2 / hymn
---
[b]Bug Fixes:[/b]
-Findable NPC's should no longer be able to be found twice in one level
-Added a missing Fullscreen option from the main menu
-Fixed an issue with the briars that the [b]Overgrown Sentinel[/b] spawns where they weren't properly despawning on death
And that is that for this update!
Thank you all,
Until next time,
Lucas
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