Hello all! Here we are again, with a weekly build! This week, I took a long, hard look at [b]Keeku[/b], because he was performing much below expectations. Along with that, we've got a new Vulight Merc and another new mote! We're also working our way toward our next level, as I mentioned before, but nothing to be written about for that as of yet. Anywho, changelog time! [b]Version: 0.350.02 Updates:[/b] -[b]Keeku[/b] -[i]Stunning Barrage [/i] -Adjusted cooldown -15 / 13 / 11 / 9 / 7 / 5 -> 10 / 9 / 8 / 7 / 6 / 5 -The splash area now does base damage and those struck by the bullet now take 5x damage -Adjusted damage scaling - 0.3 + 0.1 level -> 0.5 + 0.15 / level -[i]Parry[/i] -Increased the window for parrying -0.3 sec -> 0.7 sec -Merc [b]Cheeree[/b] -Increased the scale of her summoned stump -Added Vulight Merc [b]Dra'knu[/b] -Melee based -Drags players and enemies alike toward her -Added the [b]Concealed Mote[/b] -First new mote of the body type - ball -Uncommon -Minorly heals armor and shield on main attack -3.5 sec cooldown -[b]Virulent Village[/b] -The cap tile one which [b]Mirei [/b]spawns is now uncommon instead of rare -[b]Starcrossed Spores[/b] -Increased average cap tile number -5 -> 10 [i] -Note: This was done to increase the likelihood of the [b]Stephan[/b] tile spawning [/i] --- [b]Bug Fixes:[/b] -Fixed an issue with the potion upgrades not costing as much as they said they did -Fixed an issue where Very Hard [b]Saren Glass[/b] wasn't spawning as the Very Hard variant -Added a missing particle to the [b]Tabitha [/b]NPC in town -Fixed [b]Stephan[/b]'s incorrect icons -Fixed a bug where the [b]Shroomery[/b] building was being fed the incorrect building level -Optimized the behavior of the building upgrades widget -Fixed a bug with [b]Keeku[/b] where his melee collision wasn't properly being adjusted to the size it should be -Soul count should no longer be able to go into the negative -Fixed an issue in the Scarification Altar widget, where the bottom left upgrade was difficult to hover over -By fixing this, other hover issues were probably fixed with other widgets in similar positions -Fixed a bug where normal Vulights could not spawn as elites -Fixed an issue where the fire AoE for the Vulight Mercs [b]Amelia[/b] and [b]Cheeree[/b] was ticking at a faster rate than intended -Fixed an issue where the Vulight Merc [b]Cheeree[/b] wasn't spawning -Fixed a display issue with the [b]Budding Mote[/b] when selecting to view in the mote hutch widget And that's what we have for you this week! Thank you all, Until next time, Lucas Join our [url=https://discord.gg/x9ArrpkcgE]Discord![/url]