ASU 0.300.04
Author: Xessous,
published 3 months ago,
Hello all!
Another week, another update! This one is a bit less substantial than the last, mostly focusing on quality of life and some other minor stuff to get certain things to a place where they are easier for both the player to read and me to implement.
On top of that, though, there was a fair amount of behind-the-scenes work done toward Saren Glass's Ultimate encounter, which, if the winds of providence stay at my back, I plan to have ready for next week!
But, the changelog for this week!
[b]Version: 0.300.04
Updates:[/b]
-[i]Bosses Killed Bonus[/i] now scales with hymn levels at a rate of 10%
-[b]Mirei[/b]
-Updated her model to more closely resemble her icon
-[b]Hanged Acacia[/b]
-Increased base armor
-100 -> 200
-Increased base shield
-250 -> 450
-Lowered the cooldown time for all abilities
-[i]Fireblast[/i]
-2 sec -> 1.5 sec
-[i]Firestorm[/i]
-2 sec -> 1.5 sec
-[i]Sweeping Roots[/i]
-3 sec -> 2 sec
-Decreased the time it takes for [i]Firestorm[/i] to strike
-1.5 sec -> 1.15 sec
-Added the [b]Budding Mote[/b]
-Rare quality
-Earth and water mana
-Spawns an stunning aoe effect around the player on secondary
-10 second cooldown
-Traps no longer tick after the player is a certain distance away from them
-Added a question mark icon for various things around the map that are grander than a normal health shrine
[i] -Ex. Specific events have the icon, unfound new characters have the icon, etc.[/i]
-Mote icon color in the [i]Mote Hutch[/i] now is based on rarity
-Lowered the cost of all potion upgrades other than pouches
-All were lowered by a magnitude of 10
-[i]Note: I have no idea what my thought process was making them that expensive to begin with[/i]
---
[b]Bug Fixes:[/b]
-Fixed a bug with [b]Hanged Acacia[/b] were it wasn't properly dumping the references to its sweeping roots as they died, thus keeping it from using sweeping roots as it should
-Added a missing icon for the [b]Cored Mote[/b]
-Fixed a bug with the [b]Overgrown Sentinel[/b] where, if an elite mushroom had been spawned, the elite effect would not despawn on the [b]Overgrown Sentinel[/b]'s death
-Fixed a similar bug as above with the [b]Honeyed Moteshroom Colony[/b] and its Honeyed Moteshrooms
-Fixed a couple more Putrid Plains tiles that were improperly leveled
Thank you all,
Until next time,
Lucas
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