Hello all! This is our first update after release and I'm excited to share it with you. It's not super huge, but it's the first, so that's probably why I'm excited. I'm not quite sure what the cadence for these releases will be as of yet. I'm thinking either weekly or biweekly, we'll see in time what feels best. But, to the changelog! [b]Version: 0.300.002 Updates:[/b] -[b]Koria[/b] -Adjusted attack speed of [i]Shattering Sphere[/i] -1.5 / 1.0 / 0.75 / 0.5 / 0.4 / 0.35 -> 1.5 / 1.3 / 1.1 / 0.9 / 0.7 / 0.5 -[i]Note: this was done not because at the highest level, she was attacking too fast for her animation to properly play out[/i] -[b]Leir[/b] -Adjusted the collision of his primary attack -Increased base damage -12 -> 13 -[b]Tabitha (boss)[/b] -Adjusted her max melee distance -650uu -> 250uu -[b]Castle Glass[/b] -Added 4 common tiles to the hard+ difficulties -Adjusted around the old common tiles for higher difficulties as well -[b]Rain of Bone[/b] -Now has a delay before it starts dealing damage -Fixed an issue where it wasn't properly spawning [b]Dancing Bones[/b] -[i]Mote Channeling Shrine[/i] -Adjusted the spawn location of the motes -Now has a 17% to spawn a caged mote instead -Added the [b]Cored Mote[/b] -Rare quality -Air mana -Spawns a scaling number of projectiles that fire in a forward arc -Increased the cost of leveling motes -[i]Note: all these values are scaling, so the first upgrade for a common mote costs 15 mote slivers, the second 25, and so on[/i] -Common -Base Cost -10 -> 15 -Scale Cost -5 -> 10 -Uncommon -Base Cost -20 -> 30 -Scale Cost -5 -> 15 -Rare -Base Cost -40 -> 70 -Scale Cost -20 -> 35 -Legendary -Base Cost -60 -> 100 -Scale Cost -30 -> 50 -Mythical -Base Cost -100 -> 150 -Scale Cost -50 -> 75 -Adjusted the code for returning after falling off the map to hopefully minimize the chance of dying in a loop -Adjusted the opacity on the pause menu background to make it more obvious --- [b]Bug Fixes:[/b] -Fixed an issue where occasionally, [b]Tabitha[/b] would not properly spawn -Fixed a bug where, if you could buy no souls, the soul vendor would offer you 0 souls for 0 mana shards forever -Removed a duplicate of Mirei -Fixed a bug where spamming the interact key on an NPC in town could get their text stuck to the screen indefinitely -Fixed some incorrect flags for the custom depth shader -Fixed a bug with the Shroomery where it wasn't taking into account the building level when deciding whether an upgrade could be made or not -Fixed some missing LOD's for various motes It's been a relatively busy week here. Less busy than I anticipated, I expected to be stamping out more fires that I had to, which is good. I'm excited to be working with you all and I sincerely thank all of our supporters. Thank you all, again, Until next time, Lucas Join our [url=https://discord.gg/x9ArrpkcgE]Discord![/url]