Hey Survivors! Quick update to the Experimental again. Here's what changed since b25: [h2]V 1.2 b27 Changelog[/h2] [b]Changes[/b] [list] [*] Re-enabled Game Version display in server browser for console clients [/list] [b]Fixes[/b] [list] [*] Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope [*] HUD markers flickering positions [*] Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms [*] Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present [*] Added fallback particle removals for bleeding and shock particles in status check player buff [*] Fixed excessive amount of animals spawned [*] Prevent NRE when spam clicking a trader to open the quest turn-in window as a client [/list]