Hello everyone! Today we have the first experimental build for A20.4 for you! Server owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server. Values must be one of the following: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania Values: Use any language name that your players would expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German". This is a filter name only and DOES NOT SET the language for players. To participate: [olist] [*] right click on the game in steam  [*] click on properties [*] click the "betas" tab [*] the drop down menu will have latest_experimental available   ← you want THAT [*] select that and wait for the game to download. [/olist] We hope  you will have fun with it! [h3]A20.4 b38 changelog:[/h3] [b]Added [/b] [list] [*] Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language) [*] EOS P2P networking for cross platform P2P games [*] Destroy area attacks partial blocks it moves into  [*] AI ApproachAndAttackTarget decreases path update rate at farther distances  [*] Path generation canceling on a new path request  [*] Cr console command u, utimed and ue parameters  [/list] [b]Changed [/b] [list] [*] Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder [*] Screenshots are stored in /Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots)  [*] Mods are now loaded from /Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.  [*] Reduced sleeper volume attack target time  [*] Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution.  [*] MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it  [*] Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive  [*] Favorite and history servers are now stored independently of Steam  [*] Removed display name from non-lootable produce baskets  [*] Improved path generation state switching and aborting  [*] Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque).  [/list] [b]Fixed [/b] [list] [*] Giving the same command line argument to the dedi multiple times causes exception but no startup abort  [*] Errors in dedi config does not cause the server to immediately shut down after the errors are logged  [*] Client side NRE spam after kicking a player with ESC menu open  [*] Opening the map on a controller attempts to open On Screen Keyboard  [*] Vulture sleepers flapping when spawned  [*] Cases of falling into ground if chunk colliders reallocated during baking  [*] Rare invisible chunk colliders if changed and cleared during baking  [*] Drone's light doesn't affect player stealth  [*] Junk drone dye not applying to all tint parts  [*] Drone dye displays differently between clients and hosts  Dedi and P2P issues  [*] Only the first Drone Cargo Mod can be added by drag and drop  [*] Ranged actions doing tool belt notifies more than once per execute  [*] Sporadically vehicles can reload underground and get moved (IsChunkAreaCollidersLoaded check)  [*] Silly votes and actions conflict with each other.  [*] Activating quest marker at POI can reset adjacent POI  [*] Robotic turrets stop working when placed higher than where the player is standing  [*] Removed Unity Screen Selector option from game launcher as Unity does no longer support this  [*] 2 wheeled vehicles are very good at climbing vertical walls  [*] Zombie pathing/digging can fail/struggle when the player is too far underground  [*] Fixed shadow clipping bug in the SpeedTree8 shader by implementing Unity's SHADOW_CASTER macros to correctly handle shadow pancaking.  [*] Server list not updating the table when new data for an existing entry comes in  [*] Changing server list sorting did not apply until filters are changed or a new server shown  [*] Resetting filters in the server browser causes any filter fields that are min/max input only (like game days) to fail  [*] Playing doctor achievement triggers without proper requirements  [*] Billboard shapes had inconsistent harvest events  [*] Players can be damaged and rag dolled by vehicles on log in  [*] Treasure chest appears in the same spot as previously looted treasure chest.  [*] Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server  [*] Typo with some repair lists using forged iron could not be repaired  [/list]