Alpha 20.4 b42 stable
Author: Hated,
published 2 years ago,
Hello everyone!
While the majority of the team is heavy at work on Alpha 21, we are excited to give you A20.4 b42 stable today!
Server owners [b]will need to[/b] add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.
Values must be one of the following:
NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania
Values: Use any language name that your players would expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German". This is a filter name only and DOES NOT SET the language for players.
[b] If no region is entered on the server end, you will not be able to find the server.[/b]
For everyone who played EXP:
There is no change between b41 and b42, we just had to adjust the buildnumber.
A20.4 b42 changelog:
[b]Added [/b]
[list]
[*] Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)
[*] EOS P2P networking for cross platform P2P games
[*] Destroy area attacks partial blocks it moves into
[*] AI ApproachAndAttackTarget decreases path update rate at farther distances
[*] Path generation canceling on a new path request
[*] Cr console command u, utimed and ue parameters
[/list]
[b]Changed [/b]
[list]
[*] Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder
[*] Screenshots are stored in /Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots)
[*] Mods are now loaded from /Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.
[*] Reduced sleeper volume attack target time
[*] Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution.
[*] MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it
[*] Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive
[*] Favorite and history servers are now stored independently of Steam
[*] Removed display name from non-lootable produce baskets
[*] Improved path generation state switching and aborting
[*] Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque).
[/list]
[b]Fixed [/b]
[list]
[*] Giving the same command line argument to the dedi multiple times causes exception but no startup abort
[*] Errors in dedi config does not cause the server to immediately shut down after the errors are logged
[*] Client side NRE spam after kicking a player with ESC menu open
[*] Opening the map on a controller attempts to open On Screen Keyboard
[*] Vulture sleepers flapping when spawned
[*] Cases of falling into ground if chunk colliders reallocated during baking
[*] Rare invisible chunk colliders if changed and cleared during baking
[*] Drone's light doesn't affect player stealth
[*] Junk drone dye not applying to all tint parts
[*] Drone dye displays differently between clients and hosts Dedi and P2P issues
[*] Only the first Drone Cargo Mod can be added by drag and drop
[*] Ranged actions doing tool belt notifies more than once per execute
[*] Sporadically vehicles can reload underground and get moved (IsChunkAreaCollidersLoaded check)
[*] Silly votes and actions conflict with each other.
[*] Activating quest marker at POI can reset adjacent POI
[*] Robotic turrets stop working when placed higher than where the player is standing
[*] Removed Unity Screen Selector option from game launcher as Unity does no longer support this
[*] 2 wheeled vehicles are very good at climbing vertical walls
[*] Zombie pathing/digging can fail/struggle when the player is too far underground
[*] Fixed shadow clipping bug in the SpeedTree8 shader by implementing Unity's SHADOW_CASTER macros to correctly handle shadow pancaking.
[*] Server list not updating the table when new data for an existing entry comes in
[*] Changing server list sorting did not apply until filters are changed or a new server shown
[*] Resetting filters in the server browser causes any filter fields that are min/max input only (like game days) to fail
[*] Playing doctor achievement triggers without proper requirements
[*] Billboard shapes had inconsistent harvest events
[*] Players can be damaged and rag dolled by vehicles on log in
[*] Treasure chest appears in the same spot as previously looted treasure chest.
[*] Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server
[*] Typo with some repair lists using forged iron could not be repaired
[/list]