Hello everyone! While the majority of the team is heavy at work on Alpha 21, we are excited to give you A20.4 b42 stable today! Server owners [b]will need to[/b] add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server. Values must be one of the following: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania Values: Use any language name that your players would expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German". This is a filter name only and DOES NOT SET the language for players. [b] If no region is entered on the server end, you will not be able to find the server.[/b] For everyone who played EXP: There is no change between b41 and b42, we just had to adjust the buildnumber. A20.4 b42 changelog: [b]Added [/b] [list] [*] Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language) [*] EOS P2P networking for cross platform P2P games [*] Destroy area attacks partial blocks it moves into [*] AI ApproachAndAttackTarget decreases path update rate at farther distances [*] Path generation canceling on a new path request [*] Cr console command u, utimed and ue parameters [/list] [b]Changed [/b] [list] [*] Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder [*] Screenshots are stored in /Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots) [*] Mods are now loaded from /Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time. [*] Reduced sleeper volume attack target time [*] Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution. [*] MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it [*] Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive [*] Favorite and history servers are now stored independently of Steam [*] Removed display name from non-lootable produce baskets [*] Improved path generation state switching and aborting [*] Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque). [/list] [b]Fixed [/b] [list] [*] Giving the same command line argument to the dedi multiple times causes exception but no startup abort [*] Errors in dedi config does not cause the server to immediately shut down after the errors are logged [*] Client side NRE spam after kicking a player with ESC menu open [*] Opening the map on a controller attempts to open On Screen Keyboard [*] Vulture sleepers flapping when spawned [*] Cases of falling into ground if chunk colliders reallocated during baking [*] Rare invisible chunk colliders if changed and cleared during baking [*] Drone's light doesn't affect player stealth [*] Junk drone dye not applying to all tint parts [*] Drone dye displays differently between clients and hosts Dedi and P2P issues [*] Only the first Drone Cargo Mod can be added by drag and drop [*] Ranged actions doing tool belt notifies more than once per execute [*] Sporadically vehicles can reload underground and get moved (IsChunkAreaCollidersLoaded check) [*] Silly votes and actions conflict with each other. [*] Activating quest marker at POI can reset adjacent POI [*] Robotic turrets stop working when placed higher than where the player is standing [*] Removed Unity Screen Selector option from game launcher as Unity does no longer support this [*] 2 wheeled vehicles are very good at climbing vertical walls [*] Zombie pathing/digging can fail/struggle when the player is too far underground [*] Fixed shadow clipping bug in the SpeedTree8 shader by implementing Unity's SHADOW_CASTER macros to correctly handle shadow pancaking. [*] Server list not updating the table when new data for an existing entry comes in [*] Changing server list sorting did not apply until filters are changed or a new server shown [*] Resetting filters in the server browser causes any filter fields that are min/max input only (like game days) to fail [*] Playing doctor achievement triggers without proper requirements [*] Billboard shapes had inconsistent harvest events [*] Players can be damaged and rag dolled by vehicles on log in [*] Treasure chest appears in the same spot as previously looted treasure chest. [*] Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server [*] Typo with some repair lists using forged iron could not be repaired [/list]