V1.0 Public Experimental
Author: Hated,
published 5 months ago,
Hello Survivors!
Today TFP is making V1.0 EXP available to everyone who wants to participate.
Around 12pm CST we are removing the password protection from the "latest_experimental" branch.
TFP wishes everyone many, many future memories of playing 1.0!
How to participate:
[olist]
[*] Right click on the game in steam
[*] Click on properties
[*] Click the “betas” tab
[*] The drop down menu will now have latest_experimental available <— you want THAT
[*] Select that and wait for the game to download
[/olist]
Should you participate, we invite you to [url=https://community.7daystodie.com/v1-bugs/bug-pool/how-to-report-bugs-found-in-v10-r1/]report bugs[/url] also.
For the full release notes, [url=https://7daystodie.com/v1-0-official-release-notes/]please go visit out website.[/url]
Here is what changed from the original b306 that was launched for Streamer Weekend:
[h2]Changelog: V1 b309[/h2]
[b]Added:[/b]
[list]
[*] AddBuff Gameevent Action now allows overriding duration.
[*] xml, loc, and icon for player version of cash register that doesn't pop open when empty
[/list]
[b]Changed:[/b]
[list]
[*] Traders now sell player version of cash register
[*] Comment in serverconfig to include names for worlds that ship
[*] Updated trader inventories to include sewing kits
[*] Slight increase to economic value of sewing kits
[*] Replaced quality of food found in intro to buried supplies chest to discourage exploits
[/list]
[b]Fixed:[/b]
[list]
[*] BlockWorkstation UpdateVisible NRE when BlockEntityData null
[*] Hordestone now refunds if you let time run out
[*] Hordestone now has longer timer
[*] Sinkhole cannot be done on a vehicle
[*] Sinkhole stops all movement
[*] BlockReplace gameevent actions could remove bedrock
[*] Exploit where shared quests give you multiple tier complete
[*] Dismemberment ERR log coming from checking mat.mainTexture
[*] Fixed cases where downward motion at the start of a fall could cause excessive fall damage to apply.
[/list]