Hello Survivors! Today we have the 1.0 b312 EXP update for you. How to participate: [olist] [*] Right click on the game in steam [*] Click on properties [*] Click the “betas” tab [*] The drop down menu will now have latest_experimental available <— you want THAT [*] Select that and wait for the game to download [/olist] Here is what changed from b309: [b]Added [/b] [list] [*] Hazmat zombie SFX [*] Inventory UI Audio Grandpa's Special Elixirs [*] Inventory UI Audio Knuckles [*] Inventory UI Audio Wraps [*] Inventory UI Audio Medical Items [*] Set of small POI terrain parts [*] rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b [*] Scout zombies can now spawn one or two and will be feral or radiated at higher game stages [*] Allow manual line breaks with "\n" in ServerDescription [*] Added a sidewalk part for store_hardware_01 in navezgane [*] The Fun Pimps song while showing credits [*] All languages for new entries and updates [*] New hair colors and fixes [*] Info about allowed characters in serverconfig.xml comment for GameName [*] Inventory UI Audio Drinks [/list] [b]Changed[/b] [list] [*] Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit [*] Updated bicycle slide and bounce sounds [*] Changed ShowQuestClearCount to 3 on base_military_01 [*] Increased the HP of player coolers [*] Updated flags, tags, harvest, xp, and max health of Dire Wolves [*] Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf [*] Updated several entity groups to include Dire Wolves [*] Hordestone now adds more zombies per party member [*] Dire Wolf behaves like a zombie [*] QA issues addressed [*] All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts [*] Removed required held item from harvest challenges [*] Tagged more harvestable props for some harvest challenges [*] Reduced the tracking distance for some harvest challenges [*] Updated tag for lock pick loot boost from Lock Picking perk [*] Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting [*] Updated explosion radius stat displays for grenades and other throwables [*] Harvest Challenge short descriptions to match updated parameters [*] Harvest Rotted Meat Challenge description to match updated parameters [*] Updated descriptions for Hordestone Twitch Game Events [*] Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type [*] Updated localization for dew collector description [*] Iron storage crate texture balance for low light levels [*] Ingame texture balance [*] Updated archetypes.xml with the new hair color swatches [*] Lock Pick perk level 1 no longer has a lockpick loot bonus [*] Lock Pick perk level 2 now gives 1 extra lockpick when found in loot [*] Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot [*] Updated localization for modArmorTreasureHunterDesc to reflect values in xml [*] Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues [*] Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues [*] Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues [*] Updated localization for plating mods to reflect installation changes [*] Updated Boomstick perk long descriptions with missing loot bonus verbiage [*] Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape [*] Splints now scrap for cloth instead of wood [*] Moved store_hardware_01 to countrytown, with necessary driveway parts [*] rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved [/list] [b]Fixed [/b] [list] [*] Inventory window is accessible for dropped loot bags that have disappeared [*] Failing Steam Group validation can lock up the login process [*] Navezgane blem in road [*] Soft lock when joining multiplayer game from launch intent and then declining EULA [*] Changing display settings messes with UI sizing [*] Added workarounds and fixes for several POI reset issues [*] Bicycle could play slide sound from forward motion when not sliding [*] Vehicles would often not play slide sound from breaking [*] Game crash related to EOS_Achievements_UnlockedAchievement_Release [*] Rolling NRE spam if upgrading block as zombie breaks it [*] base_military_01 infestation chest & missing texture [*] downtown_filler_07 QA issues addressed [*] Fixed the ability to get incomplete quest on base_military_01 from bypassing switches [*] Errant challenge hint for Place Door Challenge [*] Wrong challenge hint for Place Land Claim Challenge [*] Effects Textures do not refresh after quality settings change [*] Hordestones do not respawn correctly [*] Fixed Minifills should now use cylinders and spheres [*] Pressing W to remove an armor piece doesn't update the character [*] Damage from clients does not trigger the hordestone spawning [*] Vehicle, drone and turret placement could duplicate them [*] Light Array exception in chunk generation [*] Equipment Stack calling slot change twice when handling move to preferred location [*] Trader protection was removed for clients without data [*] #rename_signs no longer worked with the new player containers [*] Twitch GameEvent block buffs now give credit for kills correctly [*] Electrical items that contain inventory lose all inventory on breakdown [*] BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts [*] Consumables exploit using a charged bow [*] the grenade pin reappears in grenade after it has been tossed [*] Chunk Persistence tooltip localization inconsistency [*] Fixed terrain blending with flat ground in rwg_tile_rural_corner_02 [*] Fixed terrain density issue on rwg_tile_rural_corner_02 [*] Fixed nonclimbable rope in abandoned_house_07 [*] store_gun_01 missed trigger volume [*] Formatting on campfire placement challenge [*] Picking up forge leaves behind unit_ resources [*] Conditional evaluation in XUi XMLs [*] ServerDescriptions were escaping BB codes [*] Stuck toolbelt tooltip [*] Unable to filter for XP only death penalty in server browser [/list]