V1.0 b312 EXP Update
Author: Hated,
published 4 months ago,
Hello Survivors!
Today we have the 1.0 b312 EXP update for you.
How to participate:
[olist]
[*] Right click on the game in steam
[*] Click on properties
[*] Click the “betas” tab
[*] The drop down menu will now have latest_experimental available <— you want THAT
[*] Select that and wait for the game to download
[/olist]
Here is what changed from b309:
[b]Added [/b]
[list]
[*] Hazmat zombie SFX
[*] Inventory UI Audio Grandpa's Special Elixirs
[*] Inventory UI Audio Knuckles
[*] Inventory UI Audio Wraps
[*] Inventory UI Audio Medical Items
[*] Set of small POI terrain parts
[*] rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b
[*] Scout zombies can now spawn one or two and will be feral or radiated at higher game stages
[*] Allow manual line breaks with "\n" in ServerDescription
[*] Added a sidewalk part for store_hardware_01 in navezgane
[*] The Fun Pimps song while showing credits
[*] All languages for new entries and updates
[*] New hair colors and fixes
[*] Info about allowed characters in serverconfig.xml comment for GameName
[*] Inventory UI Audio Drinks
[/list]
[b]Changed[/b]
[list]
[*] Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit
[*] Updated bicycle slide and bounce sounds
[*] Changed ShowQuestClearCount to 3 on base_military_01
[*] Increased the HP of player coolers
[*] Updated flags, tags, harvest, xp, and max health of Dire Wolves
[*] Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf
[*] Updated several entity groups to include Dire Wolves
[*] Hordestone now adds more zombies per party member
[*] Dire Wolf behaves like a zombie
[*] QA issues addressed
[*] All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts
[*] Removed required held item from harvest challenges
[*] Tagged more harvestable props for some harvest challenges
[*] Reduced the tracking distance for some harvest challenges
[*] Updated tag for lock pick loot boost from Lock Picking perk
[*] Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting
[*] Updated explosion radius stat displays for grenades and other throwables
[*] Harvest Challenge short descriptions to match updated parameters
[*] Harvest Rotted Meat Challenge description to match updated parameters
[*] Updated descriptions for Hordestone Twitch Game Events
[*] Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type
[*] Updated localization for dew collector description
[*] Iron storage crate texture balance for low light levels
[*] Ingame texture balance
[*] Updated archetypes.xml with the new hair color swatches
[*] Lock Pick perk level 1 no longer has a lockpick loot bonus
[*] Lock Pick perk level 2 now gives 1 extra lockpick when found in loot
[*] Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot
[*] Updated localization for modArmorTreasureHunterDesc to reflect values in xml
[*] Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues
[*] Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues
[*] Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues
[*] Updated localization for plating mods to reflect installation changes
[*] Updated Boomstick perk long descriptions with missing loot bonus verbiage
[*] Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape
[*] Splints now scrap for cloth instead of wood
[*] Moved store_hardware_01 to countrytown, with necessary driveway parts
[*] rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved
[/list]
[b]Fixed [/b]
[list]
[*] Inventory window is accessible for dropped loot bags that have disappeared
[*] Failing Steam Group validation can lock up the login process
[*] Navezgane blem in road
[*] Soft lock when joining multiplayer game from launch intent and then declining EULA
[*] Changing display settings messes with UI sizing
[*] Added workarounds and fixes for several POI reset issues
[*] Bicycle could play slide sound from forward motion when not sliding
[*] Vehicles would often not play slide sound from breaking
[*] Game crash related to EOS_Achievements_UnlockedAchievement_Release
[*] Rolling NRE spam if upgrading block as zombie breaks it
[*] base_military_01 infestation chest & missing texture
[*] downtown_filler_07 QA issues addressed
[*] Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
[*] Errant challenge hint for Place Door Challenge
[*] Wrong challenge hint for Place Land Claim Challenge
[*] Effects Textures do not refresh after quality settings change
[*] Hordestones do not respawn correctly
[*] Fixed Minifills should now use cylinders and spheres
[*] Pressing W to remove an armor piece doesn't update the character
[*] Damage from clients does not trigger the hordestone spawning
[*] Vehicle, drone and turret placement could duplicate them
[*] Light Array exception in chunk generation
[*] Equipment Stack calling slot change twice when handling move to preferred location
[*] Trader protection was removed for clients without data
[*] #rename_signs no longer worked with the new player containers
[*] Twitch GameEvent block buffs now give credit for kills correctly
[*] Electrical items that contain inventory lose all inventory on breakdown
[*] BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts
[*] Consumables exploit using a charged bow
[*] the grenade pin reappears in grenade after it has been tossed
[*] Chunk Persistence tooltip localization inconsistency
[*] Fixed terrain blending with flat ground in rwg_tile_rural_corner_02
[*] Fixed terrain density issue on rwg_tile_rural_corner_02
[*] Fixed nonclimbable rope in abandoned_house_07
[*] store_gun_01 missed trigger volume
[*] Formatting on campfire placement challenge
[*] Picking up forge leaves behind unit_ resources
[*] Conditional evaluation in XUi XMLs
[*] ServerDescriptions were escaping BB codes
[*] Stuck toolbelt tooltip
[*] Unable to filter for XP only death penalty in server browser
[/list]