Alpha 21 b313 Experimental Is Out!
Author: Hated,
published 1 year ago,
Hey Survivors,
We are proud to announce that the ‘Alpha 21' Public Experimental Build will be out today! We would like to thank all of the participating Streamers who streamed over the weekend.
[url=https://community.7daystodie.com/a21-bugs-main/]Official Alpha 21 Forum Bug Reporting Thread [/url]
Here is how you can access the A21 Experimental build:
[olist]
[*] Right click on the game in steam
[*] Click on properties
[*] Click the “betas” tab
[*] The drop down menu will have latest_experimental available <— you want THAT
[*] Select that and wait for the game to download
[/olist]
Here you can find [url=https://7daystodie.com/a21-official-release-notes/]the Release Notes.[/url]
For any bugs found, please go see our [url=https://docs.google.com/spreadsheets/d/13VnmkOdKC9XEOy_neb0Tp34-WPXu-aDw4jfJxcquuvc/edit#gid=0]Known Issues List[/url] and [url=https://community.7daystodie.com/a21-bugs-main/bug-pool/how-to-report-bugs-found-in-a21-r4/]report new bugs here.
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[b][u][h3]The Fun Pimps wish you all the fun with this Alpha 21 Experimental Release![/h3][/u][/b]
Here is what changed since b309 from the Streamer Weekend:
[h3]Changelog b313[/h3]
[b]Additions:[/b]
[list]
[*] Show Extras button added to Twitch Options
[/list]
[b]Changes:[/b]
[list]
[*] Lowered Action stage unlocked for the following twitch commands
[list]
[*]#spoil unlock from 30 to 15.
[*]#shuffle_boxes unlock from 50 to 15.
[*]#empty_boxes unlock from 50 to 20.
[*]#drop_held unlock from 12 to 5.
[*]#mind_wipe unlock from 60 to 40.
[*]#destroy_base unlock from 50 to 30.
[*]#fill_base unlock from 50 to 30.
[/list]
[*] Adjusted the infestation game stage mod and bonus values to be a bit more challenging based on feedback and code review
[*] Updated pricing for turret ammo to prevent exploits
[*] Player crafted doors, hatches, shutters, garage doors, and cellar doors are no longer sellable to the trader
[*] Daring Adventurer 3 and 4 are now unlocked at INT 7 and 10
[*] Adjusted trader stage templates for T2 and T3 tools and weapons
[*] Adjusted quality ranges of tools and weapons in trader inventories for more variety
[*] Prison_01 steel railings in guard towers replaced with corrugated
[/list]
[b]Fixes:[/b]
[list]
[*] Ability to copy / paste lights within the prefab editor and retain their light properties
[*] Putting a charged stun baton into vehicle storage causes a crash to desktop
[*] Updating player backpack Nav icons could hide previous icons that may now be in use elsewhere
[*] Drone throws NRE when trying to heal the player
[/list]