Hey Survivors, Today we are releasing A19.5 to the public. While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.5, featuring Twitch Integration. [h3][url=https://community.7daystodie.com/topic/24414-alpha-195-twitch-integration-goes-stable/]Forum Release Thread[/url] [/h3] [h3][url=https://7daystodie.com/wp-content/uploads/2021/05/Twitch_Integration_V1-2.pdf]Twitch Integration Guide[/url][/h3] [b]Official Alpha 19.5 Stable Release Notes[/b] [b]Added[/b] [list] [*] First version of Twitch Integration. [*] Voxel mesh pooling [*] Chunk decal and model dither fading [*] Distant terrain decreases mesh detail when farther [*] gfx dtmaxlod console command [*] Allow selection of steering mode on controllers by pressing DPad down [/list] [b]Changed [/b] [list] [*] FindTagInChilds does not make garbage [*] Improved Show Stability colors [*] Distant POIs to use a shared material [*] Improved chunk LOD update [*] Optimized chunk object handling and frame timings [*] Optimized terrain mesh generation [*] Optimized terrain control textures to not update with every mesh update [*] Optimized distant terrain tile size [*] Optimized VoxelMesh AddMesh [*] Optimized distant terrain render order [/list] [b]Fixed [/b] [list] [*] Zfighting at barn_02 (window/loot container) [*] Dedi servers fail to update bedroll locations after pickup [*] Block previews have differences in shading at night [*] Block preview for normal blocks leaking a mesh on each update [*] ItemClassBlock CreateMesh having to destroy unneeded colliders [*] Empty voxel meshes were being created [*] Distant POI mesh and material leaks [*] Distant POIs could load and leak extra invisible objects [*] Chunk LOD update not using XZ center for distance [/list]