Alpha 19.5 Stable is out!
Author: The Fun Pimp,
published 3 years ago,
Hey Survivors,
Today we are releasing A19.5 to the public.
While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.5, featuring Twitch Integration.
[h3][url=https://community.7daystodie.com/topic/24414-alpha-195-twitch-integration-goes-stable/]Forum Release Thread[/url]
[/h3]
[h3][url=https://7daystodie.com/wp-content/uploads/2021/05/Twitch_Integration_V1-2.pdf]Twitch Integration Guide[/url][/h3]
[b]Official Alpha 19.5 Stable Release Notes[/b]
[b]Added[/b]
[list]
[*] First version of Twitch Integration.
[*] Voxel mesh pooling
[*] Chunk decal and model dither fading
[*] Distant terrain decreases mesh detail when farther
[*] gfx dtmaxlod console command
[*] Allow selection of steering mode on controllers by pressing DPad down
[/list]
[b]Changed [/b]
[list]
[*] FindTagInChilds does not make garbage
[*] Improved Show Stability colors
[*] Distant POIs to use a shared material
[*] Improved chunk LOD update
[*] Optimized chunk object handling and frame timings
[*] Optimized terrain mesh generation
[*] Optimized terrain control textures to not update with every mesh update
[*] Optimized distant terrain tile size
[*] Optimized VoxelMesh AddMesh
[*] Optimized distant terrain render order
[/list]
[b]Fixed [/b]
[list]
[*] Zfighting at barn_02 (window/loot container)
[*] Dedi servers fail to update bedroll locations after pickup
[*] Block previews have differences in shading at night
[*] Block preview for normal blocks leaking a mesh on each update
[*] ItemClassBlock CreateMesh having to destroy unneeded colliders
[*] Empty voxel meshes were being created
[*] Distant POI mesh and material leaks
[*] Distant POIs could load and leak extra invisible objects
[*] Chunk LOD update not using XZ center for distance
[/list]