Hey Survivors, Alpha 19.5 Experimental is out and it comes with our first version of Twitch integration, performance improvements, bug fixes and more! [b]Here is how to opt in:[/b] 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT 5. select that and wait for the game to download. [h3][url=https://community.7daystodie.com/topic/24309-a195-exp-twitch-integration/]Forum Release Thread[/url][/h3] [h3][url=https://7daystodie.com/wp-content/uploads/2021/05/Twitch_Integration_V1-2.pdf]Twitch Integration Guide[/url][/h3] [b]Official Alpha 19.5 B48 Release Notes[/b] [b]Added[/b] [list] [*] First version of Twitch Integration. [*] Voxel mesh pooling [*] Chunk decal and model dither fading [*] Distant terrain decreases mesh detail when farther [*] gfx dtmaxlod console command [*] Allow selection of steering mode on controllers by pressing DPad down [/list] [b]Changed [/b] [list] [*] FindTagInChilds does not make garbage [*] Improved Show Stability colors [*] Distant POIs to use a shared material [*] Improved chunk LOD update [*] Optimized chunk object handling and frame timings [*] Optimized terrain mesh generation [*] Optimized terrain control textures to not update with every mesh update [*] Optimized distant terrain tile size [*] Optimized VoxelMesh AddMesh [*] Optimized distant terrain render order [/list] [b]Fixed [/b] [list] [*] Zfighting at barn_02 (window/loot container) [*] Dedi servers fail to update bedroll locations after pickup [*] Block previews have differences in shading at night [*] Block preview for normal blocks leaking a mesh on each update [*] ItemClassBlock CreateMesh having to destroy unneeded colliders [*] Empty voxel meshes were being created [*] Distant POI mesh and material leaks [*] Distant POIs could load and leak extra invisible objects [*] Chunk LOD update not using XZ center for distance [/list]