Alpha 19.3 Stable is out! TFP wishes every single one of you Merry Christmas and a great start into 2021! Here is the [url=https://community.7daystodie.com/topic/22970-alpha-193-stable/]Official forum Release Thread[/url] [b]Added[/b] [list] [*] Network layer encryption  [*] Connection rate limit  [*] More feedback on clients on why they are not allowed to connect  [*] Message on the client when they got disconnected because the server is shutting down  [*] Wandering horde zombies are not alert, so stealth attacks work on them  [*] Wandering horde 1 second delay between spawns  [/list] [b]Changed[/b] [list] [*] Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility  [*] Deleted old player StealthScreenOverlay and goggle eyed effects  [*] Improved supply plane drawing  [*] Optimized MinEvents finding of tranforms  [*] Optimized MinEvent ActionRemoveParticleEffectFromEntity  [*] Enabled Christmas themed loot items  [/list] [b] Fixed[/b] [list] [*] Can't target, shoot or repair through Molotov Effects  [*] Set player made door stability support to false to prevent AI exploitable building  [*] Console command "water" hidden by console command "thirsty"  [*] DecoManager large FPS drops when saving to a slow drive  [*] DecoManager written log always having a count of 0 and added duration  [*] ZombieOldTimer has no flame particles  [*] Weighted Head can Still go into Machete/Knife/Bone Knife  [*] Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml  [*] ItemActionQuest now respects the current toolbelt size  [*] Large localization mods breaking client connects  [/list]