Alpha 19.3 Stable is out!
Author: The Fun Pimp,
published 3 years ago,
Alpha 19.3 Stable is out!
TFP wishes every single one of you Merry Christmas and a great start into 2021!
Here is the [url=https://community.7daystodie.com/topic/22970-alpha-193-stable/]Official forum Release Thread[/url]
[b]Added[/b]
[list]
[*] Network layer encryption
[*] Connection rate limit
[*] More feedback on clients on why they are not allowed to connect
[*] Message on the client when they got disconnected because the server is shutting down
[*] Wandering horde zombies are not alert, so stealth attacks work on them
[*] Wandering horde 1 second delay between spawns
[/list]
[b]Changed[/b]
[list]
[*] Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
[*] Deleted old player StealthScreenOverlay and goggle eyed effects
[*] Improved supply plane drawing
[*] Optimized MinEvents finding of tranforms
[*] Optimized MinEvent ActionRemoveParticleEffectFromEntity
[*] Enabled Christmas themed loot items
[/list]
[b]
Fixed[/b]
[list]
[*] Can't target, shoot or repair through Molotov Effects
[*] Set player made door stability support to false to prevent AI exploitable building
[*] Console command "water" hidden by console command "thirsty"
[*] DecoManager large FPS drops when saving to a slow drive
[*] DecoManager written log always having a count of 0 and added duration
[*] ZombieOldTimer has no flame particles
[*] Weighted Head can Still go into Machete/Knife/Bone Knife
[*] Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
[*] ItemActionQuest now respects the current toolbelt size
[*] Large localization mods breaking client connects
[/list]