Alpha 19.1 Stable is out!
Author: The Fun Pimp,
published 4 years ago,
Alpha 19.1 Stable is out!
Here are the full Official Release Notes and the forum bug reporting pool links.
[url=https://7daystodie.com/alpha-19-1-stable-is-out/]Official Alpha 19 Release Notes[/url]
[url=https://community.7daystodie.com/bug-test-1/]Alpha 19.1 Bug Reporting Pool[/url]
[h1]Alpha 19.1 Official Release Notes[/h1]
[b]Added[/b]
[list]
[*] Player side stepping while on ladders
[*] Players falling onto ladders will be slowed until they reach a reasonable speed to attach
[*] Support defining POI zones in Prefab Editor
[*] Set entity rigid body drag to .25 when spawned with 0
[*] Death ragdoll physics set max velocities lower
[*] 20 Slot Toolbelt for Prefab Editor
[*] New Stripper, Utility, and Business zombies
[/list]
[b]Changed[/b]
[list]
[*] Improved AI ladder use
[*] Ladder type blocks to only be climbable when vertical
[*] Increased player horizontal move speed on ladders and running boosts
[*] Jumping conflicts with starting to climb a ladder
[*] Console command replies on the Windows Dedicated Server terminal window same green as regular console output now
[*] Loot window of writable storage box shows custom text if assigned
[*] Reduced zombie flesh physics bounce and increased fat bounce
[*] Increased toolbelt size to 10 slots
[*] Increased value of cigars
[*] Reenabled docks_02 in Navezgane
[/list]
[b]Fixed[/b]
[list]
[*] Switch lights do not seem to be working when they are placed.
[*] Switches that are turned on will be white when logging back into the game
[*] Fixed light source on player industrial light
[*] First person hand animation for block placing is faster and doesn't de sync with fast placed blocks
[*] Stone axe abledo brightness
[*] Trees are invisible from one side and not the other
[*] Object quality diminishes world object render distance too far
[*] Cops and Radiated Cops aim poorly (Increased vomit radius)
[*] Soldier zombie only shows head on fire
[*] Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants)
[*] Block placement would start rotated for certain blocks
[*] Broken glass looked white when holding
[*] AI jumping at you thinking the path to you was unreachable if you had moved
[*] AI could not jump while on a ladder
[*] AI obstacle check was disabled on ladder if not climbing
[*] AI pathing not making horizontal ladder connections
[*] AI pathing making unneeded inside drop connections
[*] "house_modern_03" has zombie trapped in tub if/when spawned
[*] Trader hughes poi has missing beam
[*] Terrain AirPocket in cave_04
[*] House_old_victorian_10 fire place paint looks out of place
[*] Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block
[*] Player or AI moving down from air to a ladder would fall 1m
[*] Player moving down to ground while in a ladder block would keep you attached (slow)
[*] Holding jump after attaching to a ladder slowly slides you down
[*] Player does not use stamina when bunny hopping
[*] Ladder rung above hay bale negates hay bale protection
[*] Water makes moving dots effect
[*] HUD timers overlap icons with local language changes
[*] Prefab Editor nullref when toggling 'Show Stability Glue'
[*] "ERR Prefab loading failed" when clients join a world with a custom POI
[*] Toolbelt only remembers one slot per item type to return to (e.g. multiple spears)
[*] Controller unable to select player profile character
[*] onSelfEquip event consistency issues
[*] Harvest animation plays when out of range to harvest
[*] Healing other player is not working
[*] Food animation speeds up after firing any weapon
[*] Deployed robotic sledge animation doesn't have firing sound(s) for clients
[*] Deployed robotic sledge animation doesn't fire correctly for clients
[*] AP rounds not working as expected
[*] Robotic sledge placement can be rotated using reload key during placement process
[*] Junk Sledge dupe on 2 player pickup
[*] Auto turret and traps use mod of item held in hand. ie. burning shaft mod
[*]Spawning in a trader with ctrl num* causes nre
[*] Error if anim pause (ctrl num*) enabled when placing robotic turrets
[*] Dynamic resolution causes Z selection box issues
[*] Floating crawler stumble
[*] Zombies fall through floor/world when jumping over metalRailing blocks
[*] Knocked down Fat Cops play a weird ragdoll
[*] Bear corpse harvest ragdoll is excessive
[*] Bear ragdoll hips could keep moving and improved impact handling
[*] Lab and Hazmat zombie show no fire when burning
[*] Robotic Turret freezing game when shooting a block and having 0 BlockPenetrationFactor
[/list]