Alpha 19.1 Stable is out! Here are the full Official Release Notes and the forum bug reporting pool links. [url=https://7daystodie.com/alpha-19-1-stable-is-out/]Official Alpha 19 Release Notes[/url] [url=https://community.7daystodie.com/bug-test-1/]Alpha 19.1 Bug Reporting Pool[/url] [h1]Alpha 19.1 Official Release Notes[/h1] [b]Added[/b] [list] [*] Player side stepping while on ladders [*] Players falling onto ladders will be slowed until they reach a reasonable speed to attach [*] Support defining POI zones in Prefab Editor [*] Set entity rigid body drag to .25 when spawned with 0 [*] Death ragdoll physics set max velocities lower [*] 20 Slot Toolbelt for Prefab Editor [*] New Stripper, Utility, and Business zombies [/list] [b]Changed[/b] [list] [*] Improved AI ladder use [*] Ladder type blocks to only be climbable when vertical [*] Increased player horizontal move speed on ladders and running boosts [*] Jumping conflicts with starting to climb a ladder [*] Console command replies on the Windows Dedicated Server terminal window same green as regular console output now [*] Loot window of writable storage box shows custom text if assigned [*] Reduced zombie flesh physics bounce and increased fat bounce [*] Increased toolbelt size to 10 slots [*] Increased value of cigars [*] Reenabled docks_02 in Navezgane [/list] [b]Fixed[/b] [list] [*] Switch lights do not seem to be working when they are placed. [*] Switches that are turned on will be white when logging back into the game [*] Fixed light source on player industrial light [*] First person hand animation for block placing is faster and doesn't de sync with fast placed blocks [*] Stone axe abledo brightness [*] Trees are invisible from one side and not the other [*] Object quality diminishes world object render distance too far [*] Cops and Radiated Cops aim poorly (Increased vomit radius) [*] Soldier zombie only shows head on fire [*] Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants) [*] Block placement would start rotated for certain blocks [*] Broken glass looked white when holding [*] AI jumping at you thinking the path to you was unreachable if you had moved [*] AI could not jump while on a ladder [*] AI obstacle check was disabled on ladder if not climbing [*] AI pathing not making horizontal ladder connections [*] AI pathing making unneeded inside drop connections [*] "house_modern_03" has zombie trapped in tub if/when spawned [*] Trader hughes poi has missing beam [*] Terrain AirPocket in cave_04 [*] House_old_victorian_10 fire place paint looks out of place [*] Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block [*] Player or AI moving down from air to a ladder would fall 1m [*] Player moving down to ground while in a ladder block would keep you attached (slow) [*] Holding jump after attaching to a ladder slowly slides you down [*] Player does not use stamina when bunny hopping [*] Ladder rung above hay bale negates hay bale protection [*] Water makes moving dots effect [*] HUD timers overlap icons with local language changes [*] Prefab Editor nullref when toggling 'Show Stability Glue' [*] "ERR Prefab loading failed" when clients join a world with a custom POI [*] Toolbelt only remembers one slot per item type to return to (e.g. multiple spears) [*] Controller unable to select player profile character [*] onSelfEquip event consistency issues [*] Harvest animation plays when out of range to harvest [*] Healing other player is not working [*] Food animation speeds up after firing any weapon [*] Deployed robotic sledge animation doesn't have firing sound(s) for clients [*] Deployed robotic sledge animation doesn't fire correctly for clients [*] AP rounds not working as expected [*] Robotic sledge placement can be rotated using reload key during placement process [*] Junk Sledge dupe on 2 player pickup [*] Auto turret and traps use mod of item held in hand. ie. burning shaft mod [*]Spawning in a trader with ctrl num* causes nre [*] Error if anim pause (ctrl num*) enabled when placing robotic turrets [*] Dynamic resolution causes Z selection box issues [*] Floating crawler stumble [*] Zombies fall through floor/world when jumping over metalRailing blocks [*] Knocked down Fat Cops play a weird ragdoll [*] Bear corpse harvest ragdoll is excessive [*] Bear ragdoll hips could keep moving and improved impact handling [*] Lab and Hazmat zombie show no fire when burning [*] Robotic Turret freezing game when shooting a block and having 0 BlockPenetrationFactor [/list]