Hey Survivors! We have b317 for you with plenty of adjustments and fixes. Here is how you can access the A21 b317 Experimental build: [olist] [*] Right click on the game in steam [*] Click on properties [*] Click the “betas” tab [*] The drop down menu will have latest_experimental available <— you want THAT [*] Select that and wait for the game to download [/olist] [url=https://community.7daystodie.com/a21-bugs-main/bug-pool/how-to-report-bugs-found-in-a21-r4/]Please look here to report bugs.[/url] [h3]We recommend starting a new savegame with b317 for the best experience.[/h3] Here is what changed since b313: [b]Added [/b] [list] [*] Item and block EconomicSellScale to adjust individual sell price [*] Cooking pots and grills to trader inventories [*] Crawler zombie move speeds for walk, run and feral [/list] [b]Changed [/b] [list] [*] Improvements to sleeper encounters in prison_02. [*] Increased economic value of cooking pots and grills to 200, but set the EconomicSellScale to .1 [*] Lowered the stack size of cooking pots and grills to 3 [*] Increased the price of water filters [*] Crafting magazine bundle is no longer fixed as a guaranteed quest reward [*] Reduced the quantity of crafting magazines in quest reward bundle from 3/3 to 3/2 [*] Reduced the quantity of crafting magazines found in mailboxes, file cabinets, book piles, and crackabook shelves [*] Removed hazmat clothing from blue zombie bags [*] Updated Tier 6 Complete rewards [*] Localization of Cheat Mode to Creative Mode [*] Updated descriptions and journal entries for land claim blocks to reflect being able to place 3 now [*] Workbenches in roadside_truckstop_01 [*] Twitch Extension required to use Twitch Integration. [/list] [b]Fixed [/b] [list] [*] Reduced AI attack position estimation [*] Reduced attack range and damage of short zombies [*] Reduced attack range of crawler and spider zombies [*] Low resolution flame particles [*] Navezgane changes based on feedback [*] Floating street light in Navezgane. [*] Ranger_station_03 t2 loot in t1 POI. [*] Ability to copy / paste lights within the prefab editor and retain their light properties [*] Wrong values for xp and duke rewards for infestation quests [*] Removed frame damage state for jail doors as they do not have a frame [*] Active drones can duplicate [*] "Respawn Near X" has added checks to avoid spawning in a POI and only on terrain blocks [*] Respawn menu now appears every time the player dies with different options based on if a backpack and/or bedroll is available to spawn at. If neither is available a single "Respawn Now" button will display to respawn at a nearby default spawn point. [*] SI issue when destroying oven in ranger_station_02. [*] Twitch vehicle silly sounds not decaying with distance [*] Ranger_station_06 has accessible valve, but no fire hazard [*] Custom Bit Events were not parsing correctly. [*] First time a drone heals it heals for 0HP [/list]