Alpha 20 B233 Experimental is out! Here is how you can access the A20 Experimental build: [olist] [*] Right click on the game in steam [*] Click on properties [*] Click the “betas” tab [*] The drop down menu will have latest_experimental available <— you want THAT [*] Select that and wait for the game to download [/olist] [url=https://community.7daystodie.com/topic/25773-alpha-20-experimental-updated-to-b233/]Official Forum Post Bug Reporting Thread[/url] [b]A20 b232 & b233 changelog[/b] [b]Added [/b] [list] [*] Coffin/Casket open & close sounds. [/list] [b]Changed [/b] [list] [*] Clamped item stack counts to 65535 when saved [*] "DecorateChunkOverlapping biome null" warning to show chunk [*] Improved path node penalty clamp and added log [*] Updated metal hit metal and metal destroy sounds [*] Dynamic mesh default to land claim only [/list] [b]Fixed [/b] [list] [*] Several pipe weapons have random stats. No primitive items should have any. [*] animalZombieDog sticky projectiles offset from model [*] Block preview displays wrong rotation for cupboards [*] Fixed missing texture in house_modern_05 [*] Explosions still destroy water and drop the block [*] Damaging volume enemy from outside a sleeper attack volume did not wake the volume [*] Sticky Crossbow Bolts are floating [*] Sticky Arrows are penetrating too far through zombies [/list]