Alpha 20 Experimental is out! [url=https://community.7daystodie.com/topic/25773-alpha-20-experimental-updated-to-b237/?tab=comments#comment-458457]Official A20 Experimental Forum Bug Thread[/url] Here is how you can access the A20 Experimental build: [olist] [*] Right click on the game in steam [*] Click on properties [*] Click the “betas” tab [*] The drop down menu will have latest_experimental available <— you want THAT [*] Select that and wait for the game to download [/olist] [h2]Changelog b234-b237[b] [/b][/h2] [b]Added [/b] [list] [*] Shape MaterialHitpointMultiplier scales a blocks upgrade, repair and harvest values [*] Block LODCullMin to override culling minimum (2% default). [*] part_trader_tile_filler_03 [/list] [b]Changed [/b] [list] [*] Adjusted AI destroy area values [*] Switched the capsule collider to a box collider and adjusted the size to prevent floating arrows on large ammo piles [*] Set landmines to .1% min cull [*] Block shapes with 25% and 50% HP are now back to 100% [*] Suppressors attached to pipe pistols now suppress [*] Suppressors attached to .44 magnums now suppress, a little [*] Reduced sleeper count in volume in rwg_tile_countrytown_intersection [*] Updated part_trader_tile_filler_01, removed player sleeping bags and replaced them with the POI versions [/list] [b]Fixed [/b] [list] [*] Car block can throw error when exploded [*] AI not attacking when blocked above a ladder [*] Regression in vehicle headlight toggling with a controller [*] Reduced AI trying to crouch when pushed into walls [*] AI uncrouching when someone above them which could push them through colliders [*] NRE ItemActionEntrySell HandleRemoveAmmo with a junk sledge when selling [*] Rwg_tile_gateway_cap with new part_trader_tile_filler_03 [*] Terrain and road bumps in Navezgane. [*] Drone locks out owner, if anyone opens keypad window [*] Holding E to take the drone and then spamming E will cause an XUI error [*] On servers and MP sessions, drone repeats cut-out VO when shutdown [*] Robotic Drone only allows the first mod to be added via Shift + Click [/list]