A20 b231 EXP Patch
Author: Hated,
published 2 years ago,
We have just released an update to A20 Experimental b218 with some great fixes.
Here is how you can access the A20 Experimental build:
[olist]
[*] Right click on the game in steam
[*] Click on properties
[*] Click the “betas” tab
[*] The drop down menu will have latest_experimental available <— you want THAT
[*] Select that and wait for the game to download.
[/olist]
[b]Changelog b219-b231[/b]
[url=https://community.7daystodie.com/topic/25773-alpha-20-experimental/?tab=comments#comment-456292]Official Forum Bug Reporting Post[/url]
[b]Added [/b]
[list]
[*] City_center_01 tier 4 "Olgiddy & Brother" ad agency POI.
[*] Held candle light visibility
[*] VoteRequirements for buff and progression.
[*] Random pitch support to sounds played at a position (like impacts) or in head
[*] LighLODHeld flickerRadius which does algorithmic motion (added to candle)
[/list]
[b]Changed [/b]
[list]
[*] Removed infinite blocks/paint from cheat mode
[*] Added missing random loot counts to some raw food crafting ingredients
[*] Iron Bars now upgrade to concrete
[*] Increased player's held light visibility when world darker
[*] Lowered the max texture quality VRAM requirement to 3 GB
[*] Living off the Land level 2 now has a 50% chance to harvest 1 additional crop
[*] Updated the verbiage referencing the land claim block in the game mode tool tip
[*] Slightly lowered the stamina use of the pipe baton
[*] Improved wording on LandClaimExpiryTime and BedrollExpiryTime comments in serverconfig.xml
[*] Increased sound clip randomness and don't repeat the same clip
[*] In A19 items got increased scrapping speed when scrapping to iron. Updated all other scrap actions to the same speed.
[*] Rare or progression relevant items can not be scrapped or smelted. This includes crafted workstations, vehicles and their assembled parts, workstation tools like an anvil or beaker and sewing kits.
[*] Reduced the magazine size of the pipe machine gun
[*] Lowered the Max Durability of all ranged pipe weapons
[*] Most pole and smaller sized shape HP values reduced by 75%
[*] Most plate and similar sized shape HP values reduced by 50%
[*] Added missing light opacity property to "most" block shapes that have holes or do not fill more than 50% of the voxel space to allow indoor or underground farming
[*] Commercial_strip_02 tier 2 questable.
[*] .44 magnum rounds are now found earlier in loot progression
[*] Reworked the loot found in caskets and coffins
[*] Updated LiteNetLib to 0.9.5.2, includes some disconnection fixes
[*] House_modern_05 updated
[*] Additional changes to store_autoparts_01
[/list]
[b]Fixed [/b]
[list]
[*] Teleporting from the boss horde fails the event.
[*] Running from the boss hordes no longer rewards you a crate.
[*] Boss hordes should stay focused on the target player.
[*] Boss hordes could fail if someone leaves the party.
[*] If any of the boss horde despawns, despawn the rest.
[*] Incorrect wording in twitch settings for custom events.
[*] User created map waypoints do not display text
[*] Some new blocks like shutters have a stack count of 1
[*] Issue with UV's on scaffolding_plank_supported_center
[*] Brawling perks and books can be in effect while driving a vehicle since the player is technically using hands during that
[*] Advanced Generation RWG GC Memory Allocation Crash
[*] Player placed light sources did not increase visibility of player except on dedi
[*] Rain can be seen inside POIs
[*] Radiated and feral Mutant zombies don't have spit attack
[*] Zombie dogs missing flame effect
[*] #reverse now flips the velocity of the vehicle as well.
[*] Traders protection buffer area overlapping into POIs outside of the tile
[*] Fixed remnant_oldwest_07 z fighting
[*] Drone mods of the same type stack. Cargo mods are allowed to stack.
[*] In current RWG Oldwest towns can spawn in water
[*] NRE when generating 2 worlds without closing the client
[*] Party member with shared quest for same restore power location causes current restore power quest to break.
[*] Issues in current RWG including Generated World name
[*] Removed recognizable credit card logos from ATM
[*] Custom POIs added via the "Mods" folder are not spawning in Random Gen
[*] Docks_03 in navezgane is almost full of water now.
[*] Pregens Trader space adjustments and oldwest_corner fix
[*] KeyNotFoundException in advanced gen on 2nd consecutive generation
[*] Town tiles can overlap one another, including/cutting in half POI's
[*] Missing red tint on cntBuriedLootStashChestInsecure
[*] Wrong icon for wedgeNarrowTipLeftTrim2SidedRail
[*] 3rd person arrows are pink
[*] Vehicle headlight and personal flashlights had different actions, making it impossible to assign the same keyboard button when reassigning
[*] TerminalWindowEnabled setting not respected when starting a dedi server
[*] No flame on candle when equipped
[*] Zombie AI gets stuck attacking 1/2 block pillar
[*] EntityLootContainer "unloadEntity !dict" can cause NRE
[*] Flipped normal on cube_half_bottom_pole_1m_top collider allowed entities to fall into it
[*] Improved PathAbstractions performance during game sessions
[*] Timed charges arming audio
[*] Burning buff now plays burning sounds.
[*] Burning Shaft mod causes pink & different lighting effects
[*] Spears missing material when in midflight
[*] Multiple restore power quests at the same location cause a corrupted quest
[*] Businessman zombie head flopping around during ragdoll
[/list]