We have just released an update to A20 Experimental b218 with some great fixes. Here is how you can access the A20 Experimental build: [olist] [*] Right click on the game in steam [*] Click on properties [*] Click the “betas” tab [*] The drop down menu will have latest_experimental available <— you want THAT [*] Select that and wait for the game to download. [/olist] [b]Changelog b219-b231[/b] [url=https://community.7daystodie.com/topic/25773-alpha-20-experimental/?tab=comments#comment-456292]Official Forum Bug Reporting Post[/url] [b]Added [/b] [list] [*] City_center_01 tier 4 "Olgiddy & Brother" ad agency POI. [*] Held candle light visibility [*] VoteRequirements for buff and progression. [*] Random pitch support to sounds played at a position (like impacts) or in head [*] LighLODHeld flickerRadius which does algorithmic motion (added to candle) [/list] [b]Changed [/b] [list] [*] Removed infinite blocks/paint from cheat mode [*] Added missing random loot counts to some raw food crafting ingredients [*] Iron Bars now upgrade to concrete [*] Increased player's held light visibility when world darker [*] Lowered the max texture quality VRAM requirement to 3 GB [*] Living off the Land level 2 now has a 50% chance to harvest 1 additional crop [*] Updated the verbiage referencing the land claim block in the game mode tool tip [*] Slightly lowered the stamina use of the pipe baton [*] Improved wording on LandClaimExpiryTime and BedrollExpiryTime comments in serverconfig.xml [*] Increased sound clip randomness and don't repeat the same clip [*] In A19 items got increased scrapping speed when scrapping to iron. Updated all other scrap actions to the same speed. [*] Rare or progression relevant items can not be scrapped or smelted. This includes crafted workstations, vehicles and their assembled parts, workstation tools like an anvil or beaker and sewing kits. [*] Reduced the magazine size of the pipe machine gun [*] Lowered the Max Durability of all ranged pipe weapons [*] Most pole and smaller sized shape HP values reduced by 75% [*] Most plate and similar sized shape HP values reduced by 50% [*] Added missing light opacity property to "most" block shapes that have holes or do not fill more than 50% of the voxel space to allow indoor or underground farming [*] Commercial_strip_02 tier 2 questable. [*] .44 magnum rounds are now found earlier in loot progression [*] Reworked the loot found in caskets and coffins [*] Updated LiteNetLib to 0.9.5.2, includes some disconnection fixes [*] House_modern_05 updated [*] Additional changes to store_autoparts_01 [/list] [b]Fixed [/b] [list] [*] Teleporting from the boss horde fails the event. [*] Running from the boss hordes no longer rewards you a crate. [*] Boss hordes should stay focused on the target player. [*] Boss hordes could fail if someone leaves the party. [*] If any of the boss horde despawns, despawn the rest. [*] Incorrect wording in twitch settings for custom events. [*] User created map waypoints do not display text [*] Some new blocks like shutters have a stack count of 1 [*] Issue with UV's on scaffolding_plank_supported_center [*] Brawling perks and books can be in effect while driving a vehicle since the player is technically using hands during that [*] Advanced Generation RWG GC Memory Allocation Crash [*] Player placed light sources did not increase visibility of player except on dedi [*] Rain can be seen inside POIs [*] Radiated and feral Mutant zombies don't have spit attack [*] Zombie dogs missing flame effect [*] #reverse now flips the velocity of the vehicle as well. [*] Traders protection buffer area overlapping into POIs outside of the tile [*] Fixed remnant_oldwest_07 z fighting [*] Drone mods of the same type stack. Cargo mods are allowed to stack. [*] In current RWG Oldwest towns can spawn in water [*] NRE when generating 2 worlds without closing the client [*] Party member with shared quest for same restore power location causes current restore power quest to break. [*] Issues in current RWG including Generated World name [*] Removed recognizable credit card logos from ATM [*] Custom POIs added via the "Mods" folder are not spawning in Random Gen [*] Docks_03 in navezgane is almost full of water now. [*] Pregens Trader space adjustments and oldwest_corner fix [*] KeyNotFoundException in advanced gen on 2nd consecutive generation [*] Town tiles can overlap one another, including/cutting in half POI's [*] Missing red tint on cntBuriedLootStashChestInsecure [*] Wrong icon for wedgeNarrowTipLeftTrim2SidedRail [*] 3rd person arrows are pink [*] Vehicle headlight and personal flashlights had different actions, making it impossible to assign the same keyboard button when reassigning [*] TerminalWindowEnabled setting not respected when starting a dedi server [*] No flame on candle when equipped [*] Zombie AI gets stuck attacking 1/2 block pillar [*] EntityLootContainer "unloadEntity !dict" can cause NRE [*] Flipped normal on cube_half_bottom_pole_1m_top collider allowed entities to fall into it [*] Improved PathAbstractions performance during game sessions [*] Timed charges arming audio [*] Burning buff now plays burning sounds. [*] Burning Shaft mod causes pink & different lighting effects [*] Spears missing material when in midflight [*] Multiple restore power quests at the same location cause a corrupted quest [*] Businessman zombie head flopping around during ragdoll [/list]