A20.1 b6
Author: Hated,
published 2 years ago,
The A20.1 b6 EXP update brings a fix to the crash several users experienced since A20.1 b5.
What else it has in store for you, find out below.
[url=https://community.7daystodie.com/topic/27252-a201-exp-updated-to-b6/?tab=comments#comment-470000]A20.1 B6 The Forum Bug Reporting Thread [/url]
[h1]Changelog[/h1]
[b]Added [/b]
[list]
[*] AI destroy area is canceled when damaged by an entity
[/list]
[b]Changed [/b]
[list]
[*] Updated colliders and xml on all arrow slits to work like iron bars
[*] Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot.
[*] Updated bombshelter_02 based on feedback.
[*] Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies
[*] TerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocks
[*] Mmetal_weak to Mmetal on stoves to match other appliance HP pools
[*] Increased the max HP from 5 to 100 on lootable backpacks, duffle bags, sports bags, and purses to help prevent premature loot loss
[*] Disabled graphics jobs
[*] Added quick exit keyrack to POI oldwest_business_13.
[/list]
[b]Fixed [/b]
[list]
[*] Using action_teleport_landclaim with no landclaims down causes null reference spam.
[*] Arrow slit AI exploit ("Zombie Forcefield". Other shapes/rotations can/will allow setups like this, but they are not nearly as convenient)
[*] Falling ragdoll ground hits did not do damage or AI handling
[*] Imposter issues on rwg_tile_downtown_t
[*] Missing textures, Added food helper piles to kitchens, adjusted sleeper volumes based on player feedback in downtown_filler_12.
[*] Lot_industrial_14 sand pile made of sandstone.
[*] In POI house_old_bungalow_09 bed frame clipping through window trim.
[*] Origin shifting before the player spawns
[*] Gameevent teleport can now teleport relative to player facing.
[*] Only Usable property for twitch actions can now be set to VIPs.
[*] Updated missing paint on attic ceiling corners in house_burnt_01
[*] Updated missing paint on attic ceiling corners in house_old_bungalow_06
[*] Having a full inventory and equipping a tool or weapon deletes currently selected hotbar item
[*] Player bedroll and vehicle locations are displayed in the console
[*] Deleted two utility poles in the trader tile to remove an exploit
[*] Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server
[*] Door near loot room was unlocked in POI oldwest_business_13.
[/list]