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When I think back on most of the cinematic platformers I've played recently, it's not the latter part of their genre title I remember most, but the former. The lush camera pans of your Planet Of Lanas, the haunting backdrops of your Somervilles and the gooey, malleable monstrosities of your Insides. These dramatic moments linger in the memory much longer than their respective running and jumping, and if it's a proper platforming challenge I'm after, I usually look elsewhere, swapping cinema for action with your Raymans, Trines and Oris.

Full Void, on the other hand, is a cinematic run and jumper that manages to strike a good balance between both parts of its personality. Following in the Another World school of gorgeous pixel art meets one-foot-wrong-and-you're-dead-style platforming (albeit with much more generous checkpointing than its 1991 source material), there's a real athleticism in your teen hero's journey to bring down a despotic AI, making its intricate leaps and bounds just as memorable as its down-to-the-wire set pieces.

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